Slay the Spire 2
Cards



AccuracyShivs deal 4 additional damage.
Power
1Power, Uncommon, Cost 1


Black HoleWhenever you spend or gain
, deal 3 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Bulk UpLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Power
2Power, Uncommon, Cost 2


CapacitorGain 2 Orb Slots.
Power
1Power, Uncommon, Cost 1


Child of the StarsWhenever you spend
, gain 2 Block for each
spent.
Power
1Power, Uncommon, Cost 1


FeralThe first time you play a
0
Attack each turn,
return it to your Hand.
Power
2Power, Uncommon, Cost 2


FootworkGain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


FurnaceAt the start of your turn, Forge 5.
Power
1Power, Uncommon, Cost 1


HailstormAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Infinite BladesAt the start of your turn, add 1 Shiv into your Hand.
Power
1Power, Uncommon, Cost 1


IterationThe first time you draw a Status each turn, draw 2 cards.
Power
1Power, Uncommon, Cost 1


LoopAt the start of your turn, trigger the passive ability of your rightmost Orb.
Power
1Power, Uncommon, Cost 1


Noxious FumesAt the start of your turn, apply 2 Poison to ALL enemies.
Power
1Power, Uncommon, Cost 1


OrbitEvery 4
you spend,
gain
.
Power
2Power, Uncommon, Cost 2


OutbreakEvery 3 times you apply Poison, deal 11 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Pale Blue DotIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Power
1Power, Uncommon, Cost 1


ParrySovereign Blade now gains 10 Block.
Power
1Power, Uncommon, Cost 1


Phantom BladesShivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Power
1Power, Uncommon, Cost 1


Pillar of CreationWhenever you create a card, gain 3 Block.
Power
1Power, Uncommon, Cost 1


SmokestackWhenever you create a Status, deal 5 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Spectrum ShiftAt the start of your turn, add 1 random Colorless card into your Hand.
Power
2Power, Uncommon, Cost 2


SpeedsterWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Power
2Power, Uncommon, Cost 2


StormWhenever you play a Power, Channel 1 Lightning.
Power
1Power, Uncommon, Cost 1


SubroutineWhenever you play a Power, gain
.
Power
1Power, Uncommon, Cost 1


ThunderWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


Well-Laid PlansAt the end of your turn, Retain up to 1 card.
Power
1Power, Uncommon, Cost 1