Slay the Spire 2
Cards



Adaptive Strike+Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


Adrenaline+Gain 
.
Draw 2 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


All for One+Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Anticipate+Gain 3 Dexterity this turn.
Skill
0Skill, Common, Cost 0


Assassinate+Innate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.
Attack
0Attack, Rare, Cost 0


Backstab+Innate.
Deal 15 damage.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Beam Cell+Deal 4 damage.
Apply 2 Vulnerable.
Attack
0Attack, Common, Cost 0


Boost Away+Gain 9 Block.
Add a Dazed into your Discard Pile.
Skill
0Skill, Common, Cost 0


Boot Sequence+Innate.
Gain 13 Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Bouncing Flask+Apply 3 Poison to a random enemy 4 times.
Skill
2Skill, Uncommon, Cost 2


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2


Bulk Up+Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Power
2Power, Uncommon, Cost 2


Bullet Time+You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Skill
2Skill, Rare, Cost 2


Calculated Gamble+Retain.
Discard your Hand,
then draw that many cards.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Chill+Channel 1 Frost for each enemy.
Skill
0Skill, Uncommon, Cost 0


Claw+Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Attack
0Attack, Common, Cost 0


Consuming Shadow+Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Creative AI+At the start of your turn, add a random Power into your Hand.
Power
2Power, Rare, Cost 2


Dash+Gain 13 Block.
Deal 13 damage.
Attack
2Attack, Uncommon, Cost 2


Deflect+Gain 7 Block.
Skill
0Skill, Common, Cost 0


Double Energy+Double your Energy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Dualcast+Evoke your rightmost Orb twice.
Skill
0Skill, Basic, Cost 0


Envenom+Whenever an Attack deals unblocked damage, apply 2 Poison.
Power
2Power, Rare, Cost 2


Escape Plan+Draw 1 card.
If you draw a Skill, gain 5 Block.
Skill
0Skill, Uncommon, Cost 0


Expose+Remove all Artifact and Block from the enemy.
Apply 3 Vulnerable.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Fan of Knives+Shivs now hit ALL enemies.
Add 5 Shivs into your Hand.
Power
2Power, Rare, Cost 2


Flak Cannon+Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


FTL+Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Glacier+Gain 9 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


Go for the Eyes+Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.
Attack
0Attack, Common, Cost 0


Grand Finale+Can only be played if there are no cards in your Draw Pile. Deal 75 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Helix Drill+Deal 5 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0



Skill
0


Hotfix+Gain 2 Focus this turn.
Skill
0Skill, Common, Cost 0


Hyperbeam+Deal 36 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Knife Trap+Upgrade and play every Shiv in your Exhaust Pile on the enemy.
Skill
2Skill, Rare, Cost 2