Slay the Spire 2
Cards



Storm of Steel+Discard your Hand.
Add 1 Shiv+ into your Hand for each card discarded.
Skill
1Skill, Rare, Cost 1


Strangle+Deal 10 damage.
Whenever you play a card this turn, the enemy loses 3 HP.
Attack
1Attack, Uncommon, Cost 1


Strike+Deal 9 damage.
Attack
1Attack, Basic, Cost 1


Strike+Deal 9 damage.
Attack
1Attack, Basic, Cost 1


Subroutine+Whenever you play a Power, gain
.
Power
0Power, Uncommon, Cost 0


Sucker Punch+Deal 10 damage.
Apply 2 Weak.
Attack
1Attack, Common, Cost 1


Sunder+Deal 32 damage.
If this kills an enemy, gain

.
Attack
3Attack, Uncommon, Cost 3


Supercritical+Gain 6
.
Exhaust.
Skill
0Skill, Rare, Cost 0


Survivor+Gain 11 Block.
Discard 1 card.
Skill
1Skill, Basic, Cost 1


Sweeping Beam+Deal 9 damage to ALL enemies.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Synchronize+Gain 2 Focus this turn for each unique Orb you have.
Skill
1Skill, Uncommon, Cost 1


Synthesis+Deal 20 damage.
The next Power you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


Tactician+Sly.
Gain
.
Skill
3Skill, Uncommon, Cost 3


Tempest+Channel X+1 Lightning.
Skill
0Skill, Uncommon, Cost 0


Tesla Coil+Deal 4 damage.
Trigger all Lightning against the enemy twice.
Attack
0Attack, Uncommon, Cost 0


The Hunt+Deal 15 damage.
If Fatal, gain an additional card reward.
Exhaust.
Attack
1Attack, Rare, Cost 1


Thunder+Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


Tools of the Trade+At the start of your turn, draw 1 card and discard 1 card.
Power
0Power, Rare, Cost 0


Tracking+Weak enemies take double damage from Attacks.
Power
1Power, Rare, Cost 1


Trash to Treasure+Innate.
Whenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


TURBO+Gain 

.
Add a Void into your Discard Pile.
Skill
0Skill, Common, Cost 0


Untouchable+Sly.
Gain 9 Block.
Skill
2Skill, Common, Cost 2


Up My Sleeve+Add 4 Shivs into your Hand.
Reduce this card's cost by 1.
Skill
2Skill, Uncommon, Cost 2


Uproar+Deal 8 damage twice.
Play a random Attack from your Draw Pile.
Attack
2Attack, Common, Cost 2


Voltaic+Channel Lightning equal to the Lightning already Channeled this combat.
Skill
3Skill, Rare, Cost 3


Well-Laid Plans+At the end of your turn, Retain up to 2 cards.
Power
1Power, Uncommon, Cost 1


White Noise+Add a random Power into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Zap+Channel 1 Lightning.
Skill
0Skill, Basic, Cost 0