Slay the Spire 2
Cards



Acrobatics+Draw 4 cards.
Discard 1 card.
Skill
1Skill, Uncommon, Cost 1


Adrenaline+Gain 
.
Draw 2 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Anticipate+Gain 3 Dexterity this turn.
Skill
0Skill, Common, Cost 0


Backflip+Gain 8 Block.
Draw 2 cards.
Skill
1Skill, Common, Cost 1


Blade Dance+Add 4 Shivs into your Hand.
Exhaust.
Skill
1Skill, Common, Cost 1


Blade of Ink+Add 3 Inky Shivs into your Hand.
Skill
1Skill, Rare, Cost 1


Blur+Gain 8 Block.
Block is not removed at the start of your next turn.
Skill
1Skill, Uncommon, Cost 1


Boost Away+Gain 9 Block.
Add a Dazed into your Discard Pile.
Skill
0Skill, Common, Cost 0


Boot Sequence+Innate.
Gain 13 Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Bouncing Flask+Apply 3 Poison to a random enemy 4 times.
Skill
2Skill, Uncommon, Cost 2


Bubble Bubble+If the enemy has Poison, apply 12 Poison.
Skill
1Skill, Uncommon, Cost 1


Bullet Time+You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Skill
2Skill, Rare, Cost 2


Burst+This turn, your next 2 Skills are played an extra time.
Skill
1Skill, Rare, Cost 1


Calculated Gamble+Retain.
Discard your Hand,
then draw that many cards.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Chaos+Channel 2 random Orbs.
Skill
1Skill, Uncommon, Cost 1


Charge Battery+Gain 10 Block.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


Chill+Channel 1 Frost for each enemy.
Skill
0Skill, Uncommon, Cost 0


Cloak and Dagger+Gain 6 Block.
Add 2 Shivs into your Hand.
Skill
1Skill, Common, Cost 1


Compact+Gain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Skill
1Skill, Uncommon, Cost 1


Coolheaded+Channel 1 Frost.
Draw 2 cards.
Skill
1Skill, Common, Cost 1


Corrosive Wave+Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
Skill
1Skill, Rare, Cost 1


Darkness+Channel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
Skill
1Skill, Uncommon, Cost 1


Deadly Poison+Apply 7 Poison.
Skill
1Skill, Common, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Deflect+Gain 7 Block.
Skill
0Skill, Common, Cost 0


Dodge and Roll+Gain 6 Block.
Next turn, gain 6 Block.
Skill
1Skill, Common, Cost 1


Double Energy+Double your Energy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Dualcast+Evoke your rightmost Orb twice.
Skill
0Skill, Basic, Cost 0


Energy Surge+ALL players gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Escape Plan+Draw 1 card.
If you draw a Skill, gain 5 Block.
Skill
0Skill, Uncommon, Cost 0


Expertise+Draw cards until you have 7 in your Hand.
Skill
1Skill, Uncommon, Cost 1


Expose+Remove all Artifact and Block from the enemy.
Apply 3 Vulnerable.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Fight Through+Gain 17 Block.
Add 2 Wounds into your Discard Pile.
Skill
1Skill, Uncommon, Cost 1


Flanking+The enemy takes double attack damage from other players this turn.
Skill
1Skill, Uncommon, Cost 1


Fusion+Channel 1 Plasma.
Skill
1Skill, Uncommon, Cost 1