Slay the Spire 2

Cards

136 / 172 Cards

NameCostTypeRarityCard text
Abrasive+3PowerRareSly.
Gain 1 Dexterity.
Gain 6 Thorns.
Accelerant+1PowerRarePoison is triggered 2 additional times.
Accuracy+1PowerUncommonShivs deal 6 additional damage.
Acrobatics+1SkillUncommonDraw 4 cards.
Discard 1 card.
Adaptive Strike+2AttackRareDeal 23 damage.
Add a 0 copy of this card into your Discard Pile.
Adrenaline+0SkillRareGain .
Draw 2 cards.
Exhaust.
Afterimage+1PowerRareInnate.
Whenever you play a card, gain 1 Block.
All for One+2AttackRareDeal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Anticipate+0SkillCommonGain 3 Dexterity this turn.
Assassinate+0AttackRareInnate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.
Backflip+1SkillCommonGain 8 Block.
Draw 2 cards.
Backstab+0AttackUncommonInnate.
Deal 15 damage.
Exhaust.
Ball Lightning+1AttackCommonDeal 10 damage.
Channel 1 Lightning.
Barrage+1AttackCommonDeal 7 damage for each Channeled Orb.
Beam Cell+0AttackCommonDeal 4 damage.
Apply 2 Vulnerable.
Blade Dance+1SkillCommonAdd 4 Shivs into your Hand.
Exhaust.
Blade of Ink+1SkillRareAdd 3 Inky Shivs into your Hand.
Blur+1SkillUncommonGain 8 Block.
Block is not removed at the start of your next turn.
Boost Away+0SkillCommonGain 9 Block.
Add a Dazed into your Discard Pile.
Boot Sequence+0SkillUncommonInnate.
Gain 13 Block.
Exhaust.
Bouncing Flask+2SkillUncommonApply 3 Poison to a random enemy 4 times.
Bubble Bubble+1SkillUncommonIf the enemy has Poison, apply 12 Poison.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Bulk Up+2PowerUncommonLose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Bullet Time+2SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Burst+1SkillRareThis turn, your next 2 Skills are played an extra time.
Calculated Gamble+0SkillUncommonRetain.
Discard your Hand,
then draw that many cards.
Exhaust.
Capacitor+1PowerUncommonGain 3 Orb Slots.
Chaos+1SkillUncommonChannel 2 random Orbs.
Charge Battery+1SkillCommonGain 10 Block.
Next turn, gain .
Chill+0SkillUncommonChannel 1 Frost for each enemy.
Claw+0AttackCommonDeal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Cloak and Dagger+1SkillCommonGain 6 Block.
Add 2 Shivs into your Hand.
Cold Snap+1AttackCommonDeal 9 damage.
Channel 1 Frost.
Compact+1SkillUncommonGain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Compile Driver+1AttackCommonDeal 10 damage.
Draw 1 card for each unique Orb you have.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB