Slay the Spire 2

Cards

73108 / 236 Cards

NameCostTypeRarityCard text
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Eradicate0AttackRareRetain.
Deal 11 damage X times.
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Eternal Armor3PowerRareGain 9 Plating.
Expertise1SkillUncommonDraw cards until you have 6 in your Hand.
Expose0SkillUncommonRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Fan of Knives2PowerRareShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Fear1AttackCommonEthereal.
Deal 7 damage.
Apply 1 Vulnerable.
Fetch0AttackUncommonOsty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Finesse0SkillUncommonGain 4 Block.
Draw 1 card.
Finisher1AttackUncommonDeal 6 damage for each Attack already played this turn.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Flanking2SkillUncommonThe enemy takes double attack damage from other players this turn.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
Flatten2AttackCommonOsty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
Flechettes1AttackUncommonDeal 5 damage for each Skill in your Hand.
Flick-Flack1AttackCommonSly.
Deal 6 damage to ALL enemies.
Footwork1PowerUncommonGain 2 Dexterity.
Friendship1PowerUncommonLose 2 Strength.
Gain at the start of each turn.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Glimpse Beyond1SkillRareALL players add 3 Souls into their Draw Pile.
Exhaust.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Grand Finale0AttackRareCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Grave Warden1SkillCommonGain 8 Block.
Add a Soul into your Draw Pile.
Graveblast1AttackCommonDeal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Hand Trick1SkillUncommonGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Hang1AttackRareDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Haunt1PowerUncommonWhenever you play a Soul, a random enemy loses 6 HP.
Haze3SkillUncommonSly.
Apply 4 Poison to ALL enemies.
Hidden Daggers0SkillUncommonDiscard 2 cards.
Add 2 Shivs into your Hand.
Hidden Gem1SkillRareA random card without Replay in your Draw Pile gains Replay 2.
High Five2AttackUncommonOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Huddle Up1SkillUncommonALL players draw 2 cards.
Exhaust.
Impatience0SkillUncommonIf you have no Attacks in your Hand, draw 2 cards.
Clear all
Cards · Slay the Spire 2 · Page 3 · SlaySpireDB