Slay the Spire 2
Cards



Sic 'EmOsty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 3.
Attack
1Attack, Uncommon, Cost 1


SkewerDeal 8 damage X times.
Attack
0Attack, Uncommon, Cost 0


Sleight of FleshWhenever you apply a debuff to an enemy, they take 9 damage.
Power
2Power, Uncommon, Cost 2


SliceDeal 6 damage.
Attack
0Attack, Common, Cost 0


SnapOsty deals 7 damage.
Add Retain to a card in your Hand.
Attack
1Attack, Common, Cost 1


SneakySly.
Whenever another player attacks an enemy, gain 1 Block.
Power
2Power, Rare, Cost 2


Soul StormDeal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Attack
1Attack, Rare, Cost 1


SowRetain.
Deal 8 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


SpeedsterWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Power
2Power, Uncommon, Cost 2


Spirit of AshWhenever you play an Ethereal card, gain 4 Block.
Power
1Power, Rare, Cost 1


SqueezeOsty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Attack
3Attack, Rare, Cost 3


StrangleDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Attack
1Attack, Uncommon, Cost 1


StrikeDeal 6 damage.
Attack
1Attack, Basic, Cost 1


StrikeDeal 6 damage.
Attack
1Attack, Basic, Cost 1


Sucker PunchDeal 8 damage.
Apply 1 Weak.
Attack
1Attack, Common, Cost 1


The HuntDeal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
Attack
1Attack, Rare, Cost 1


The ScytheDeal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
Attack
2Attack, Rare, Cost 2


Time's UpDeal damage equal to the enemy's Doom.
Exhaust.
Attack
2Attack, Rare, Cost 2


Tools of the TradeAt the start of your turn, draw 1 card and discard 1 card.
Power
1Power, Rare, Cost 1


TrackingWeak enemies take double damage from Attacks.
Power
2Power, Rare, Cost 2


UnleashOsty deals 6 damage.
Deals additional damage equal to Osty's current HP.
Attack
1Attack, Basic, Cost 1


VeilpiercerDeal 10 damage.
The next Ethereal card you play costs 0
.
Attack
1Attack, Uncommon, Cost 1


Well-Laid PlansAt the end of your turn, Retain up to 1 card.
Power
1Power, Uncommon, Cost 1