Slay the Spire 2

Cards

136 / 190 Cards

NameCostTypeRarityCard text
Abrasive+3PowerRareSly.
Gain 1 Dexterity.
Gain 6 Thorns.
Accelerant+1PowerRarePoison is triggered 2 additional times.
Accuracy+1PowerUncommonShivs deal 6 additional damage.
Acrobatics+1SkillUncommonDraw 4 cards.
Discard 1 card.
Adrenaline+0SkillRareGain .
Draw 2 cards.
Exhaust.
Afterimage+1PowerRareInnate.
Whenever you play a card, gain 1 Block.
Alignment+0SkillUncommonGain .
Anticipate+0SkillCommonGain 3 Dexterity this turn.
Apotheosis+1SkillAncientInnate.
Upgrade ALL your cards.
Exhaust.
Apparition+1SkillAncientGain 1 Intangible.
Exhaust.
Arsenal+1PowerRareInnate.
Whenever you create a card, gain 1 Strength.
Assassinate+0AttackRareInnate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.
Astral Pulse+0AttackCommonDeal 8 damage to ALL enemies twice.
Backflip+1SkillCommonGain 8 Block.
Draw 2 cards.
Backstab+0AttackUncommonInnate.
Deal 15 damage.
Exhaust.
Beat into Shape+1AttackRareDeal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
BEGONE!+1SkillCommonChoose a card in your Hand to Transform into Minion Strike+.
Biased Cognition+1PowerAncientGain 5 Focus.
At the start of your turn, lose 1 Focus.
Big Bang+0SkillRareInnate.
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Black Hole+1PowerUncommonWhenever you spend or gain , deal 4 damage to ALL enemies.
Blade Dance+1SkillCommonAdd 4 Shivs into your Hand.
Exhaust.
Blade of Ink+1SkillRareAdd 3 Inky Shivs into your Hand.
Blur+1SkillUncommonGain 8 Block.
Block is not removed at the start of your next turn.
Bombardment+3AttackRareDeal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Bouncing Flask+2SkillUncommonApply 3 Poison to a random enemy 4 times.
Break+1AttackAncientDeal 30 damage.
Apply 7 Vulnerable.
Brightest Flame+0SkillAncientGain .
Draw 3 cards.
Lose 1 Max HP.
Bubble Bubble+1SkillUncommonIf the enemy has Poison, apply 12 Poison.
Bullet Time+2SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bulwark+2SkillUncommonGain 15 Block.
Forge 13.
Bundle of Joy+1SkillRareAdd 4 random Colorless cards into your Hand.
Exhaust.
Burst+1SkillRareThis turn, your next 2 Skills are played an extra time.
Calculated Gamble+0SkillUncommonRetain.
Discard your Hand,
then draw that many cards.
Exhaust.
Celestial Might+2AttackCommonDeal 6 damage 4 times.
CHARGE!!+1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs+.
Child of the Stars+1PowerUncommonWhenever you spend , gain 3 Block for each spent.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB