Slay the Spire 2
Cards



AccuracyShivs deal 4 additional damage.
Power
1Power, Uncommon, Cost 1


AcrobaticsDraw 3 cards.
Discard 1 card.
Skill
1Skill, Uncommon, Cost 1


AlignmentGain 
.
Skill
0Skill, Uncommon, Cost 0


AutomationEvery 10 cards you draw, gain
.
Power
1Power, Uncommon, Cost 1


BackstabInnate.
Deal 11 damage.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Believe in YouAnother player gains 
.
Skill
0Skill, Uncommon, Cost 0


Black HoleWhenever you spend or gain
, deal 3 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


BlurGain 5 Block.
Block is not removed at the start of your next turn.
Skill
1Skill, Uncommon, Cost 1


Bouncing FlaskApply 3 Poison to a random enemy 3 times.
Skill
2Skill, Uncommon, Cost 2


Bubble BubbleIf the enemy has Poison, apply 9 Poison.
Skill
1Skill, Uncommon, Cost 1


BulwarkGain 12 Block.
Forge 10.
Skill
2Skill, Uncommon, Cost 2


Calculated GambleDiscard your Hand,
then draw that many cards.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


CatastrophePlay 2 random cards from your Draw Pile.
Skill
2Skill, Uncommon, Cost 2


CHARGE!!Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Skill
1Skill, Uncommon, Cost 1


Child of the StarsWhenever you spend
, gain 2 Block for each
spent.
Power
1Power, Uncommon, Cost 1


ConquerorForge 3.
Sovereign Blade deals double damage to the enemy this turn.
Skill
1Skill, Uncommon, Cost 1


ConvergenceNext turn,
gain
and
.
Retain your Hand this turn.
Skill
1Skill, Uncommon, Cost 1


CoordinateGive another player 5 Strength this turn.
Skill
1Skill, Uncommon, Cost 1


Dark ShacklesEnemy loses 9 Strength this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


DashGain 10 Block.
Deal 10 damage.
Attack
2Attack, Uncommon, Cost 2


DevastateDeal 30 damage.
Attack
1Attack, Uncommon, Cost 1


DiscoveryChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Dramatic EntranceInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


EquilibriumGain 13 Block.
Retain your Hand this turn.
Skill
2Skill, Uncommon, Cost 2


Escape PlanDraw 1 card.
If you draw a Skill, gain 3 Block.
Skill
0Skill, Uncommon, Cost 0


ExpertiseDraw cards until you have 6 in your Hand.
Skill
1Skill, Uncommon, Cost 1


ExposeRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


FastenGain an additional 4 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


FinesseGain 4 Block.
Draw 1 card.
Skill
0Skill, Uncommon, Cost 0


FinisherDeal 6 damage for each Attack already played this turn.
Attack
1Attack, Uncommon, Cost 1


FisticuffsDeal 7 damage.
Gain Block equal to damage dealt.
Attack
1Attack, Uncommon, Cost 1


FlankingThe enemy takes double attack damage from other players this turn.
Skill
2Skill, Uncommon, Cost 2


Flash of SteelDeal 5 damage.
Draw 1 card.
Attack
0Attack, Uncommon, Cost 0


FlechettesDeal 5 damage for each Skill in your Hand.
Attack
1Attack, Uncommon, Cost 1


FootworkGain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


FurnaceAt the start of your turn, Forge 5.
Power
1Power, Uncommon, Cost 1