Slay the Spire 2

Cards

136 / 75 Cards

NameCostTypeRarityCard text
Assassinate0AttackRareInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Astral Pulse0AttackCommonDeal 6 damage to ALL enemies twice.
Backstab0AttackUncommonInnate.
Deal 11 damage.
Exhaust.
Beat into Shape1AttackRareDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Collision Course0AttackCommonDeal 11 damage.
Add a Debris into your Hand.
Comet0AttackRareDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Crash Landing1AttackRareDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear1AttackCommonDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crush Under1AttackCommonDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Dagger Spray1AttackCommonDeal 4 damage to ALL enemies twice.
Dagger Throw1AttackCommonDeal 9 damage.
Draw 1 card.
Discard 1 card.
Dash2AttackUncommonGain 10 Block.
Deal 10 damage.
Devastate1AttackUncommonDeal 30 damage.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Dying Star1AttackRareEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Echoing Slash1AttackRareDeal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Falling Star0AttackBasicDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Finisher1AttackUncommonDeal 6 damage for each Attack already played this turn.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
Flechettes1AttackUncommonDeal 5 damage for each Skill in your Hand.
Flick-Flack1AttackCommonSly.
Deal 6 damage to ALL enemies.
Gamma Blast0AttackUncommonDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Grand Finale0AttackRareCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Guiding Star1AttackCommonDeal 12 damage.
Draw 2 cards.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Jackpot3AttackRareDeal 25 damage.
Add 3 random 0 cards into your Hand.
Kingly Kick4AttackUncommonDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB