Slay the Spire 2

The Silent · Cards

136 / 69 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Accelerant1PowerRarePoison is triggered 1 additional time.
Accuracy1PowerUncommonShivs deal 4 additional damage.
Acrobatics1SkillUncommonDraw 3 cards.
Discard 1 card.
Adrenaline0SkillRareGain .
Draw 2 cards.
Exhaust.
Afterimage1PowerRareWhenever you play a card, gain 1 Block.
Anticipate0SkillCommonGain 2 Dexterity this turn.
Assassinate0AttackRareInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Backflip1SkillCommonGain 5 Block.
Draw 2 cards.
Backstab0AttackUncommonInnate.
Deal 11 damage.
Exhaust.
Blade Dance1SkillCommonAdd 3 Shivs into your Hand.
Exhaust.
Blade of Ink1SkillRareAdd 2 Inky Shivs into your Hand.
Blur1SkillUncommonGain 5 Block.
Block is not removed at the start of your next turn.
Bubble Bubble1SkillUncommonIf the enemy has Poison, apply 9 Poison.
Bullet Time3SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Burst1SkillRareThis turn, your next Skill is played an extra time.
Calculated Gamble0SkillUncommonDiscard your Hand,
then draw that many cards.
Exhaust.
Cloak and Dagger1SkillCommonGain 6 Block.
Add 1 Shiv into your Hand.
Corrosive Wave1SkillRareWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Dagger Spray1AttackCommonDeal 4 damage to ALL enemies twice.
Dagger Throw1AttackCommonDeal 9 damage.
Draw 1 card.
Discard 1 card.
Deadly Poison1SkillCommonApply 5 Poison.
Defend1SkillBasicGain 5 Block.
Deflect0SkillCommonGain 4 Block.
Dodge and Roll1SkillCommonGain 4 Block.
Next turn, gain 4 Block.
Echoing Slash1AttackRareDeal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Expertise1SkillUncommonDraw cards until you have 6 in your Hand.
Expose0SkillUncommonRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Finisher1AttackUncommonDeal 6 damage for each Attack already played this turn.
Flechettes1AttackUncommonDeal 5 damage for each Skill in your Hand.
Flick-Flack1AttackCommonSly.
Deal 6 damage to ALL enemies.
Footwork1PowerUncommonGain 2 Dexterity.
Grand Finale0AttackRareCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Hand Trick1SkillUncommonGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Haze3SkillUncommonSly.
Apply 4 Poison to ALL enemies.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB