Slay the Spire 2
Cards



Double Energy+Double your Energy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Drain Power+Deal 12 damage.
Upgrade 3 random cards in your Discard Pile.
Attack
1Attack, Common, Cost 1


Dramatic Entrance+Innate.
Deal 15 damage to ALL enemies.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Dredge+Retain.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Drum of Battle+Draw 2 cards.
When this card is Exhausted, gain

.
Skill
1Skill, Uncommon, Cost 1- Dual Wield


Dual Wield+Choose an Attack or Power card. Add 2 copies of that card into your Hand.
Skill
1Skill, Event, Cost 1 


Dualcast+Evoke your rightmost Orb twice.
Skill
0Skill, Basic, Cost 0


Dying Star+Ethereal.
Deal 11 damage to ALL enemies. ALL enemies lose 11 Strength this turn.
Attack
1Attack, Rare, Cost 1


Echoing Slash+Deal 13 damage to ALL enemies.
Repeat this effect for each enemy killed.
Attack
1Attack, Rare, Cost 1


Eidolon+Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Skill
1Skill, Rare, Cost 1


Energy Surge+ALL players gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Enfeebling Touch+Ethereal.
Enemy loses 11 Strength this turn.
Skill
1Skill, Uncommon, Cost 1


Enlightenment+Reduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.
Skill
0Skill, Event, Cost 0


EnthralledIf this is in your Hand, it must be played before other cards.
Eternal.
Curse
2Curse, Curse, Cost 2- Entrench


Entrench+Double your Block.
Skill
1Skill, Event, Cost 1 


Entropy+Innate.
At the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Envenom+Whenever an Attack deals unblocked damage, apply 2 Poison.
Power
2Power, Rare, Cost 2


Equilibrium+Gain 16 Block.
Retain your Hand this turn.
Skill
2Skill, Uncommon, Cost 2


Eradicate+Retain.
Deal 14 damage X times.
Attack
0Attack, Rare, Cost 0


Escape Plan+Draw 1 card.
If you draw a Skill, gain 5 Block.
Skill
0Skill, Uncommon, Cost 0


Evil Eye+Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Skill
1Skill, Uncommon, Cost 1


Expect a Fight+Gain
for each Attack in your Hand.
You cannot gain
additional
this turn.
Skill
1Skill, Uncommon, Cost 1


Expertise+Draw cards until you have 7 in your Hand.
Skill
1Skill, Uncommon, Cost 1


Expose+Remove all Artifact and Block from the enemy.
Apply 3 Vulnerable.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Exterminate+Deal 4 damage to ALL enemies 4 times.
Attack
1Attack, Event, Cost 1


Falling Star+Deal 12 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Attack
0Attack, Basic, Cost 0


Fan of Knives+Shivs now hit ALL enemies.
Add 5 Shivs into your Hand.
Power
2Power, Rare, Cost 2


Fasten+Gain an additional 6 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


Fear+Ethereal.
Deal 8 damage.
Apply 2 Vulnerable.
Attack
1Attack, Common, Cost 1


Feed+Deal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.
Attack
1Attack, Rare, Cost 1


Feeding Frenzy+Gain 7 Strength this turn.
Skill
0Skill, Event, Cost 0


Feel No Pain+Whenever a card is Exhausted, gain 4 Block.
Power
1Power, Uncommon, Cost 1


Feral+The first time you play a
0
Attack each turn,
return it to your Hand.
Power
1Power, Uncommon, Cost 1


Fetch+Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Fiend Fire+Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fight Me!+Deal 6 damage twice.
Gain 4 Strength.
The enemy gains 1 Strength.
Attack
2Attack, Uncommon, Cost 2