Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Basic | Evoke your rightmost Orb twice. | |
| 1 | Attack | Rare | Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn. | |
| 1 | Attack | Rare | Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed. | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 1 | Skill | Uncommon | ALL players gain Exhaust. | |
| 1 | Skill | Uncommon | Ethereal. Enemy loses 8 Strength this turn. | |
| 0 | Skill | Event | Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust. | |
| 2 | Curse | Curse | If this is in your Hand, it must be played before other cards. Eternal. | |
| Entrench | 2 | Skill | Event | Double your Block. |
| 1 | Power | Rare | At the start of your turn, Transform 1 card in your Hand. | |
| 2 | Power | Rare | Whenever an Attack deals unblocked damage, apply 1 Poison. | |
| 2 | Skill | Uncommon | Gain 13 Block. Retain your Hand this turn. | |
| 0 | Attack | Rare | Retain. Deal 11 damage X times. | |
| 0 | Skill | Uncommon | Draw 1 card. If you draw a Skill, gain 3 Block. | |
| 1 | Skill | Uncommon | Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn. | |
| 2 | Skill | Uncommon | Gain You cannot gain additional | |
| 1 | Skill | Uncommon | Draw cards until you have 6 in your Hand. | |
| 0 | Skill | Uncommon | Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust. | |
| 1 | Attack | Event | Deal 3 damage to ALL enemies 4 times. | |
| 0 | Attack | Basic | Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable. | |
| 2 | Power | Rare | Shivs now hit ALL enemies. Add 4 Shivs into your Hand. | |
| 1 | Power | Uncommon | Gain an additional 4 Block from Defend cards. | |
| 1 | Attack | Common | Ethereal. Deal 7 damage. Apply 1 Vulnerable. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 0 | Skill | Event | Gain 5 Strength this turn. | |
| 1 | Power | Uncommon | Whenever a card is Exhausted, gain 3 Block. | |
| 2 | Power | Uncommon | The first time you play a 0 return it to your Hand. | |
| 0 | Attack | Uncommon | Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card. | |
| 2 | Attack | Rare | Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust. | |
| 2 | Attack | Uncommon | Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength. | |
| 1 | Skill | Uncommon | Gain 13 Block. Add 2 Wounds into your Discard Pile. | |
| 0 | Skill | Uncommon | Gain 4 Block. Draw 1 card. | |
| 1 | Attack | Uncommon | Deal 6 damage for each Attack already played this turn. | |
| 1 | Attack | Uncommon | Deal 7 damage. Gain Block equal to damage dealt. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 2 | Skill | Uncommon | Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back. |