Slay the Spire 2
Cards



Grand Finale+Can only be played if there are no cards in your Draw Pile. Deal 75 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Grave Warden+Gain 11 Block.
Add a Soul into your Draw Pile.
Skill
1Skill, Common, Cost 1


Graveblast+Deal 6 damage.
Put a card from your Discard Pile into your Hand.
Attack
1Attack, Common, Cost 1


GUARDS!!!+Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.
Skill
2Skill, Rare, Cost 2


Guiding Star+Deal 13 damage.
Draw 3 cards.
Attack
1Attack, Common, Cost 1


Gunk Up+Deal 5 damage 3 times.
Add a Slimed into your Discard Pile.
Attack
1Attack, Common, Cost 1


Hailstorm+At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Hammer Time+Whenever you Forge, all allies Forge as well.
Power
1Power, Rare, Cost 1


Hand of Greed+Deal 25 damage.
If Fatal, gain 25 Gold.
Attack
2Attack, Rare, Cost 2


Hand Trick+Gain 10 Block.
Add Sly to a Skill in your Hand this turn.
Skill
1Skill, Uncommon, Cost 1


Hang+Deal 13 damage.
Double the damage ALL Hang cards deal to this enemy.
Attack
1Attack, Rare, Cost 1


Haunt+Whenever you play a Soul, a random enemy loses 8 HP.
Power
1Power, Uncommon, Cost 1


Havoc+Play the top card of your Draw Pile and Exhaust it.
Skill
0Skill, Common, Cost 0


Headbutt+Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


Heavenly Drill+Deal 10 damage X times.
Double X if it's 4 or more.
Attack
0Attack, Rare, Cost 0


Hegemony+Deal 18 damage.
Next turn, gain

.
Attack
2Attack, Uncommon, Cost 2


Heirloom Hammer+Deal 25 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2


Helix Drill+Deal 5 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0


Hello World+Innate.
At the start of your turn, add a random Common card into your Hand.
Power
1Power, Event, Cost 1


Hellraiser+Whenever you draw a card containing “Strike”, it is played against a random enemy.
Power
1Power, Rare, Cost 1


Hemokinesis+Lose 2 HP.
Deal 20 damage.
Attack
1Attack, Uncommon, Cost 1



Skill
1



Skill
0



Skill
1


High Five+Osty deals 13 damage
and applies 3 Vulnerable
to ALL enemies.
Attack
2Attack, Uncommon, Cost 2


Hologram+Gain 5 Block.
Put a card from your Discard Pile into your Hand.
Skill
1Skill, Common, Cost 1


Hotfix+Gain 2 Focus this turn.
Skill
0Skill, Common, Cost 0


Huddle Up+ALL players draw 3 cards.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Hyperbeam+Deal 36 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


I Am Invincible+Gain 13 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Skill
1Skill, Rare, Cost 1


Ignition+Another player Channels Plasma.
Skill
1Skill, Rare, Cost 1


Impatience+If you have no Attacks in your Hand, draw 3 cards.
Skill
0Skill, Uncommon, Cost 0


Impervious+Gain 40 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


Infernal Blade+Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Inferno+At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 9 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Infinite Blades+Innate.
At the start of your turn, add 1 Shiv into your Hand.
Power
1Power, Uncommon, Cost 1