Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Skill | Rare | Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. | |
| 1 | Skill | Uncommon | ALL players gain Exhaust. | |
| 1 | Skill | Uncommon | Ethereal. Enemy loses 8 Strength this turn. | |
| 0 | Skill | Event | Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, Transform 1 card in your Hand. | |
| 0 | Attack | Rare | Retain. Deal 11 damage X times. | |
| 0 | Skill | Uncommon | Draw 1 card. If you draw a Skill, gain 3 Block. | |
| 3 | Power | Rare | Gain 9 Plating. | |
| 1 | Skill | Uncommon | Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn. | |
| 1 | Skill | Uncommon | Draw cards until you have 6 in your Hand. | |
| 0 | Skill | Uncommon | Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust. | |
| 1 | Attack | Event | Deal 3 damage to ALL enemies 4 times. | |
| 0 | Attack | Basic | Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable. | |
| 1 | Power | Uncommon | Gain an additional 4 Block from Defend cards. | |
| 1 | Attack | Common | Ethereal. Deal 7 damage. Apply 1 Vulnerable. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 0 | Skill | Event | Gain 5 Strength this turn. | |
| 1 | Power | Uncommon | Whenever a card is Exhausted, gain 3 Block. | |
| 0 | Attack | Uncommon | Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card. | |
| 1 | Skill | Uncommon | Gain 13 Block. Add 2 Wounds into your Discard Pile. | |
| 0 | Skill | Uncommon | Gain 4 Block. Draw 1 card. | |
| 1 | Attack | Uncommon | Deal 6 damage for each Attack already played this turn. | |
| 1 | Attack | Uncommon | Deal 7 damage. Gain Block equal to damage dealt. | |
| 0 | Attack | Uncommon | Deal 5 damage. Draw 1 card. | |
| 1 | Attack | Uncommon | Deal 5 damage for each Skill in your Hand. | |
| 1 | Attack | Common | Sly. Deal 6 damage to ALL enemies. | |
| 1 | Attack | Common | Deal 9 damage. Gain 1 Focus this turn. | |
| 1 | Power | Uncommon | Gain 2 Dexterity. | |
| 1 | Skill | Rare | Next turn, put 2 cards from your Draw Pile into your Hand. | |
| 1 | Skill | Uncommon | If you Exhausted a card this turn, gain Exhaust. | |
| 1 | Status | Status | Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1. | |
| 1 | Power | Uncommon | Lose 2 Strength. Gain | |
| 0 | Attack | Uncommon | Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card. | |
| 0 | Skill | Token | Gain Draw 1 card. Exhaust. | |
| 1 | Power | Uncommon | At the start of your turn, Forge 5. | |
| 1 | Skill | Uncommon | Channel 1 Plasma. Exhaust. |