Slay the Spire 2
Cards



AssassinateInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Attack
0Attack, Rare, Cost 0


Beat into ShapeDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Attack
1Attack, Rare, Cost 1


BolasDeal 3 damage.
At the start of your next turn, return this to your Hand.
Attack
0Attack, Rare, Cost 0


BreakDeal 20 damage.
Apply 5 Vulnerable.
Attack
1Attack, Ancient, Cost 1


Byrd SwoopDeal 14 damage.
Attack
0Attack, Event, Cost 0- Clash


ClashCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Attack
0Attack, Event, Cost 0 


CometDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Attack
0Attack, Rare, Cost 0


ConflagrationDeal 2 damage to ALL enemies 4 times.
Attack
1Attack, Rare, Cost 1


Crash LandingDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Attack
1Attack, Rare, Cost 1


Dying StarEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Attack
1Attack, Rare, Cost 1


Echoing SlashDeal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Attack
1Attack, Rare, Cost 1


EradicateRetain.
Deal 11 damage X times.
Attack
0Attack, Rare, Cost 0


ExterminateDeal 3 damage to ALL enemies 4 times.
Attack
1Attack, Event, Cost 1


Falling StarDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Attack
0Attack, Basic, Cost 0


FeedDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Attack
1Attack, Rare, Cost 1


Giant RockDeal 16 damage.
Attack
1Attack, Token, Cost 1


Gold AxeDeal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1


Grand FinaleCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


HangDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Attack
1Attack, Rare, Cost 1


Heavenly DrillDeal 8 damage X times.
Double X if it's 4 or more.
Attack
0Attack, Rare, Cost 0


Helix DrillDeal 3 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0- Mad Science


Mad Science??????
Attack
1Attack, Event, Cost 1 


Make It SoDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Attack
0Attack, Rare, Cost 0


MaulDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Attack
1Attack, Ancient, Cost 1


Meteor ShowerDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Attack
0Attack, Ancient, Cost 0


Minion Dive BombDeal 13 damage.
Exhaust.
Attack
0Attack, Token, Cost 0


Minion StrikeDeal 6 damage.
Draw 1 card.
Exhaust.
Attack
0Attack, Token, Cost 0


MiseryDeal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Attack
0Attack, Rare, Cost 0


Neow's FuryDeal 10 damage.
Put up to 2 cards from your Discard Pile into your Hand.
Exhaust.
Attack
1Attack, Ancient, Cost 1


NeutralizeDeal 3 damage.
Apply 1 Weak.
Attack
0Attack, Basic, Cost 0


Pact's EndIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


PeckDeal 2 damage 3 times.
Attack
1Attack, Event, Cost 1


ProtectorOsty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
Attack
1Attack, Ancient, Cost 1- Rebound


ReboundDeal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Attack
1Attack, Event, Cost 1 


Rip and TearDeal 7 damage to a random enemy twice.
Attack
1Attack, Event, Cost 1


SalvoDeal 12 damage.
Retain your Hand this turn.
Attack
1Attack, Rare, Cost 1