Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | Poison is triggered 2 additional times. | |
| 1 | Power | Uncommon | Shivs deal 6 additional damage. | |
| 1 | Skill | Uncommon | Draw 4 cards. Discard 1 card. | |
| 0 | Skill | Rare | Gain Draw 2 cards. Exhaust. | |
| 1 | Power | Rare | Innate. Whenever you play a card, gain 1 Block. | |
| 1 | Skill | Common | Summon 9. Exhaust. | |
| 1 | Power | Rare | Innate. At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 0 | Skill | Rare | Procure a random potion. Exhaust. | |
| 0 | Skill | Uncommon | Gain | |
| 0 | Attack | Common | Deal 8 damage. Add a copy of this card into your Discard Pile. | |
| 1 | Skill | Rare | Retain. Put every Rare card from your Draw Pile into your Hand. Exhaust. | |
| 0 | Skill | Common | Gain 3 Dexterity this turn. | |
| 1 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 1 | Skill | Ancient | Gain 1 Intangible. Exhaust. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade ALL cards in your Hand. | |
| 1 | Power | Rare | Innate. Whenever you create a card, gain 1 Strength. | |
| 1 | Attack | Uncommon | Deal 6 damage. Deals 4 additional damage for each card in your Exhaust Pile. | |
| 0 | Attack | Rare | Innate. Deal 13 damage. Apply 2 Vulnerable. Exhaust. | |
| 0 | Attack | Common | Deal 8 damage to ALL enemies twice. | |
| 0 | Power | Uncommon | Every 10 cards you draw, gain | |
| 1 | Skill | Common | Gain 8 Block. Draw 2 cards. | |
| 0 | Attack | Uncommon | Innate. Deal 15 damage. Exhaust. | |
| 1 | Attack | Common | Deal 10 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 7 damage for each Channeled Orb. | |
| 0 | Skill | Uncommon | Draw 4 cards. You cannot draw additional cards this turn. | |
| 1 | Power | Rare | Innate. Whenever you gain Block on your turn, other players gain half that much Block. | |
| 0 | Attack | Common | Deal 4 damage. Apply 2 Vulnerable. | |
| 1 | Attack | Rare | Deal 7 damage. Forge 7. Forges an additional 7 for every other time you've hit the enemy this turn. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 1 | Skill | Common | Choose a card in your Hand to Transform into Minion Strike+. | |
| 0 | Skill | Uncommon | Another player gains | |
| 1 | Power | Ancient | Gain 5 Focus. At the start of your turn, lose 1 Focus. | |
| 0 | Skill | Rare | Innate. Draw 1 card. Gain Gain Forge 5. Exhaust. | |
| 1 | Power | Uncommon | Whenever you spend or gain | |
| 1 | Skill | Common | Add 4 Shivs into your Hand. Exhaust. | |
| 1 | Skill | Rare | Add 3 Inky Shivs into your Hand. |