Slay the Spire 2

Cards

136 / 111 Cards

NameCostTypeRarityCard text
Adrenaline0SkillRareGain .
Draw 2 cards.
Exhaust.
Alignment0SkillUncommonGain .
Anticipate0SkillCommonGain 2 Dexterity this turn.
Apotheosis2SkillAncientInnate.
Upgrade ALL your cards.
Exhaust.
Battle Trance0SkillUncommonDraw 3 cards.
You cannot draw additional cards this turn.
Beat Down3SkillRarePlay 3 random Attacks from your Discard Pile.
Believe in You0SkillUncommonAnother player gains .
Big Bang0SkillRareDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Bloodletting0SkillCommonLose 3 HP.
Gain .
Boost Away0SkillCommonGain 6 Block.
Add a Dazed into your Discard Pile.
Boot Sequence0SkillUncommonInnate.
Gain 10 Block.
Exhaust.
Bouncing Flask2SkillUncommonApply 3 Poison to a random enemy 3 times.
Brand0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brightest Flame0SkillAncientGain .
Draw 2 cards.
Lose 1 Max HP.
Bullet Time3SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
Calculated Gamble0SkillUncommonDiscard your Hand,
then draw that many cards.
Exhaust.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Cloak of Stars0SkillCommonGain 7 Block.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
Deathbringer2SkillUncommonApply 21 Doom and 1 Weak to ALL enemies.
Decisions, Decisions0SkillRareDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Deflect0SkillCommonGain 4 Block.
Delay2SkillUncommonGain 11 Block.
Next turn,
gain .
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Dirge0SkillUncommonSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Eidolon2SkillRareExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
End of Days3SkillRareApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Enlightenment0SkillEventReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Entrench2SkillEventDouble your Block.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB