Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 0 | Skill | Uncommon | Discard your Hand, then draw that many cards. Exhaust. | |
| 2 | Skill | Uncommon | Play 2 random cards from your Draw Pile. | |
| 2 | Attack | Common | Deal 6 damage 3 times. | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. Exhaust. | |
| 2 | Attack | Common | Deal 18 damage. Exhaust 1 card at random. | |
| Clash | 0 | Attack | Event | Can only be played if every card in your Hand is an Attack. Deal 14 damage. |
| 0 | Attack | Common | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. | |
| 0 | Skill | Common | Gain 7 Block. | |
| 0 | Attack | Common | Deal 11 damage. Add a Debris into your Hand. | |
| 0 | Attack | Rare | Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 3 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 2 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 0 | Skill | Uncommon | Enemy loses 9 Strength this turn. Exhaust. | |
| 2 | Attack | Uncommon | Gain 10 Block. Deal 10 damage. | |
| 2 | Skill | Uncommon | Apply 21 Doom and 1 Weak to ALL enemies. | |
| 0 | Skill | Rare | Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust. | |
| 0 | Skill | Common | Gain 4 Block. | |
| 2 | Skill | Uncommon | Gain 11 Block. Next turn, gain | |
| 3 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 0 | Skill | Uncommon | Lose 1 HP. Give another player Block equal to your Block. Exhaust. | |
| Deprecated Card | 0 | Status | Status | This card was removed in a recent update. Draw 1 card. Remove this from your Deck. Exhaust. |
| 0 | Skill | Uncommon | Summon 3 X times. Add X Souls into your Draw Pile. Exhaust. | |
| 0 | Attack | Uncommon | Innate. Deal 11 damage to ALL enemies. Exhaust. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 3 | Skill | Rare | Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. | |
| 0 | Skill | Event | Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust. | |
| 2 | Curse | Curse | If this is in your Hand, it must be played before other cards. Eternal. | |
| Entrench | 2 | Skill | Event | Double your Block. |
| 2 | Power | Rare | Whenever an Attack deals unblocked damage, apply 1 Poison. | |
| 2 | Skill | Uncommon | Gain 13 Block. Retain your Hand this turn. | |
| 0 | Attack | Rare | Retain. Deal 11 damage X times. |