Slay the Spire 2

Cards

136 / 125 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Adrenaline0SkillRareGain .
Draw 2 cards.
Exhaust.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Anger0AttackCommonDeal 6 damage.
Add a copy of this card into your Discard Pile.
Anticipate0SkillCommonGain 2 Dexterity this turn.
Assassinate0AttackRareInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Astral Pulse0AttackCommonDeal 6 damage to ALL enemies twice.
Banshee's Cry9AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barricade3PowerRareBlock is not removed at the start of your turn.
Beam Cell0AttackCommonDeal 3 damage.
Apply 1 Vulnerable.
Beat Down3SkillRarePlay 3 random Attacks from your Discard Pile.
Big Bang0SkillRareDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Bloodletting0SkillCommonLose 3 HP.
Gain .
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Boost Away0SkillCommonGain 6 Block.
Add a Dazed into your Discard Pile.
Brand0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Buffer2PowerRarePrevent the next time you would lose HP.
Bullet Time3SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cloak of Stars0SkillCommonGain 7 Block.
Collision Course0AttackCommonDeal 11 damage.
Add a Debris into your Hand.
Comet0AttackRareDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Decisions, Decisions0SkillRareDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Deflect0SkillCommonGain 4 Block.
Demesne3PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB