Slay the Spire 2

Cards

136 / 129 Cards

NameCostTypeRarityCard text
Alignment0SkillUncommonGain .
Apotheosis2SkillAncientInnate.
Upgrade ALL your cards.
Exhaust.
Backstab0AttackUncommonInnate.
Deal 11 damage.
Exhaust.
Bash2AttackBasicDeal 8 damage.
Apply 2 Vulnerable.
Battle Trance0SkillUncommonDraw 3 cards.
You cannot draw additional cards this turn.
Believe in You0SkillUncommonAnother player gains .
Bludgeon3AttackUncommonDeal 32 damage.
Boot Sequence0SkillUncommonInnate.
Gain 10 Block.
Exhaust.
Bouncing Flask2SkillUncommonApply 3 Poison to a random enemy 3 times.
Brightest Flame0SkillAncientGain .
Draw 2 cards.
Lose 1 Max HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bully0AttackUncommonDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
Bury4AttackUncommonDeal 52 damage.
Byrd Swoop0AttackEventDeal 14 damage.
Calculated Gamble0SkillUncommonDiscard your Hand,
then draw that many cards.
Exhaust.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Clash0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
Dash2AttackUncommonGain 10 Block.
Deal 10 damage.
Deathbringer2SkillUncommonApply 21 Doom and 1 Weak to ALL enemies.
Delay2SkillUncommonGain 11 Block.
Next turn,
gain .
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Deprecated Card0StatusStatusThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Dirge0SkillUncommonSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Enlightenment0SkillEventReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Entrench2SkillEventDouble your Block.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Expose0SkillUncommonRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Falling Star0AttackBasicDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB