Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 4 Thorns. | |
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 0 | Attack | Common | Deal 6 damage. Add a copy of this card into your Discard Pile. | |
| 0 | Attack | Rare | Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust. | |
| 0 | Attack | Common | Deal 6 damage to ALL enemies twice. | |
| 0 | Attack | Uncommon | Innate. Deal 11 damage. Exhaust. | |
| 9 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 2 | Attack | Basic | Deal 8 damage. Apply 2 Vulnerable. | |
| 0 | Attack | Common | Deal 3 damage. Apply 1 Vulnerable. | |
| 3 | Attack | Uncommon | Deal 32 damage. | |
| 0 | Attack | Rare | Deal 3 damage. At the start of your next turn, return this to your Hand. | |
| 3 | Attack | Rare | Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 0 | Attack | Uncommon | Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy. | |
| 4 | Attack | Uncommon | Deal 52 damage. | |
| 0 | Attack | Event | Deal 14 damage. | |
| 3 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 2 | Attack | Common | Deal 6 damage 3 times. | |
| 2 | Attack | Common | Deal 18 damage. Exhaust 1 card at random. | |
| Clash | 0 | Attack | Event | Can only be played if every card in your Hand is an Attack. Deal 14 damage. |
| 0 | Attack | Common | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. | |
| 0 | Attack | Common | Deal 11 damage. Add a Debris into your Hand. | |
| 0 | Attack | Rare | Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 3 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 2 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 2 | Attack | Uncommon | Gain 10 Block. Deal 10 damage. | |
| 3 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| Deprecated Card | 0 | Status | Status | This card was removed in a recent update. Draw 1 card. Remove this from your Deck. Exhaust. |
| 0 | Attack | Uncommon | Innate. Deal 11 damage to ALL enemies. Exhaust. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. |