Slay the Spire 2

Cards

136 / 76 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Adrenaline0SkillRareGain .
Draw 2 cards.
Exhaust.
Anger0AttackCommonDeal 6 damage.
Add a copy of this card into your Discard Pile.
Anticipate0SkillCommonGain 2 Dexterity this turn.
Assassinate0AttackRareInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Astral Pulse0AttackCommonDeal 6 damage to ALL enemies twice.
Banshee's Cry9AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barricade3PowerRareBlock is not removed at the start of your turn.
Beam Cell0AttackCommonDeal 3 damage.
Apply 1 Vulnerable.
Beat Down3SkillRarePlay 3 random Attacks from your Discard Pile.
Big Bang0SkillRareDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Bloodletting0SkillCommonLose 3 HP.
Gain .
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Boost Away0SkillCommonGain 6 Block.
Add a Dazed into your Discard Pile.
Brand0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Bullet Time3SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cloak of Stars0SkillCommonGain 7 Block.
Collision Course0AttackCommonDeal 11 damage.
Add a Debris into your Hand.
Comet0AttackRareDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Decisions, Decisions0SkillRareDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Deflect0SkillCommonGain 4 Block.
Demesne3PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
End of Days3SkillRareApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Eradicate0AttackRareRetain.
Deal 11 damage X times.
Eternal Armor3PowerRareGain 9 Plating.
Go for the Eyes0AttackCommonDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Grand Finale0AttackRareCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB