Slay the Spire 2
Cards



AdrenalineGain
.
Draw 2 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


AssassinateInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Attack
0Attack, Rare, Cost 0


Banshee's CryDeal 33 damage to ALL enemies.
Costs
less for each Ethereal card played this combat.
Attack
9Attack, Rare, Cost 9


Beat DownPlay 3 random Attacks from your Discard Pile.
Skill
3Skill, Rare, Cost 3


Big BangDraw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Skill
0Skill, Rare, Cost 0


BolasDeal 3 damage.
At the start of your next turn, return this to your Hand.
Attack
0Attack, Rare, Cost 0


BombardmentDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Attack
3Attack, Rare, Cost 3


BrandLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Skill
0Skill, Rare, Cost 0


Bullet TimeYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Skill
3Skill, Rare, Cost 3


CometDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Attack
0Attack, Rare, Cost 0


Decisions, DecisionsDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Skill
0Skill, Rare, Cost 0


End of DaysApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Skill
3Skill, Rare, Cost 3


EradicateRetain.
Deal 11 damage X times.
Attack
0Attack, Rare, Cost 0


Grand FinaleCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Heavenly DrillDeal 8 damage X times.
Double X if it's 4 or more.
Attack
0Attack, Rare, Cost 0


Helix DrillDeal 3 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0


Ice LanceDeal 19 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


JackpotDeal 25 damage.
Add 3 random 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


KnockdownDeal 10 damage.
The enemy takes double damage from other players this turn.
Attack
3Attack, Rare, Cost 3


Make It SoDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Attack
0Attack, Rare, Cost 0


MalaiseEnemy loses X Strength. Apply X Weak.
Exhaust.
Skill
0Skill, Rare, Cost 0


MangleDeal 15 damage.
Enemy loses 10 Strength this turn.
Attack
3Attack, Rare, Cost 3


Master of StrategyDraw 3 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Meteor StrikeDeal 24 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


MiseryDeal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Attack
0Attack, Rare, Cost 0


ModdedGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Skill
0Skill, Rare, Cost 0


Multi-CastEvoke your rightmost Orb X times.
Skill
0Skill, Rare, Cost 0


MurderDeal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Attack
3Attack, Rare, Cost 3


NightmareChoose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Skill
3Skill, Rare, Cost 3


OblivionWhenever you play a card this turn, apply 3 Doom to the enemy.
Skill
0Skill, Rare, Cost 0


OfferingLose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Pact's EndIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Primal ForceTransform all Attacks in your Hand into Giant Rock.
Skill
0Skill, Rare, Cost 0


ReanimateSummon 20.
Exhaust.
Skill
3Skill, Rare, Cost 3


RebootShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Secret TechniquePut a Skill from your Draw Pile into your Hand.
Exhaust.
Skill
0Skill, Rare, Cost 0