Slay the Spire 2

Cards

136 / 178 Cards

NameCostTypeRarityCard text
Abrasive+3PowerRareSly.
Gain 1 Dexterity.
Gain 6 Thorns.
Adrenaline+0SkillRareGain .
Draw 2 cards.
Exhaust.
Alchemize+0SkillRareProcure a random potion.
Exhaust.
Alignment+0SkillUncommonGain .
Anger+0AttackCommonDeal 8 damage.
Add a copy of this card into your Discard Pile.
Anticipate+0SkillCommonGain 3 Dexterity this turn.
Assassinate+0AttackRareInnate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.
Astral Pulse+0AttackCommonDeal 8 damage to ALL enemies twice.
Automation+0PowerUncommonEvery 10 cards you draw, gain .
Backstab+0AttackUncommonInnate.
Deal 15 damage.
Exhaust.
Banshee's Cry+7AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Battle Trance+0SkillUncommonDraw 4 cards.
You cannot draw additional cards this turn.
Beam Cell+0AttackCommonDeal 4 damage.
Apply 2 Vulnerable.
Beat Down+3SkillRarePlay 4 random Attacks from your Discard Pile.
Believe in You+0SkillUncommonAnother player gains .
Big Bang+0SkillRareInnate.
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Bloodletting+0SkillCommonLose 3 HP.
Gain .
Bludgeon+3AttackUncommonDeal 42 damage.
Body Slam+0AttackCommonDeal damage equal to your Block.
Bolas+0AttackRareDeal 4 damage.
At the start of your next turn, return this to your Hand.
Bombardment+3AttackRareDeal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Boost Away+0SkillCommonGain 9 Block.
Add a Dazed into your Discard Pile.
Boot Sequence+0SkillUncommonInnate.
Gain 13 Block.
Exhaust.
Brand+0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Brightest Flame+0SkillAncientGain .
Draw 3 cards.
Lose 1 Max HP.
Bully+0AttackUncommonDeal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.
Bury+4AttackUncommonDeal 63 damage.
Byrd Swoop+0AttackEventDeal 18 damage.
Calculated Gamble+0SkillUncommonRetain.
Discard your Hand,
then draw that many cards.
Exhaust.
Chill+0SkillUncommonChannel 1 Frost for each enemy.
Clash+0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 18 damage.
Claw+0AttackCommonDeal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Cloak of Stars+0SkillCommonGain 10 Block.
Collision Course+0AttackCommonDeal 15 damage.
Add a Debris into your Hand.
Comet+0AttackRareDeal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Dark Shackles+0SkillUncommonEnemy loses 15 Strength this turn.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB