Slay the Spire 2
Cards



Double Energy+Double your Energy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Dramatic Entrance+Innate.
Deal 15 damage to ALL enemies.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Dualcast+Evoke your rightmost Orb twice.
Skill
0Skill, Basic, Cost 0


Enlightenment+Reduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.
Skill
0Skill, Event, Cost 0


Eradicate+Retain.
Deal 14 damage X times.
Attack
0Attack, Rare, Cost 0


Escape Plan+Draw 1 card.
If you draw a Skill, gain 5 Block.
Skill
0Skill, Uncommon, Cost 0


Expose+Remove all Artifact and Block from the enemy.
Apply 3 Vulnerable.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Falling Star+Deal 12 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Attack
0Attack, Basic, Cost 0


Feeding Frenzy+Gain 7 Strength this turn.
Skill
0Skill, Event, Cost 0


Fetch+Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Finesse+Gain 7 Block.
Draw 1 card.
Skill
0Skill, Uncommon, Cost 0


Flash of Steel+Deal 8 damage.
Draw 1 card.
Attack
0Attack, Uncommon, Cost 0


FTL+Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Fuel+Gain
.
Draw 2 cards.
Exhaust.
Skill
0Skill, Token, Cost 0


Gamma Blast+Deal 18 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Attack
0Attack, Uncommon, Cost 0


Go for the Eyes+Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.
Attack
0Attack, Common, Cost 0


Grand Finale+Can only be played if there are no cards in your Draw Pile. Deal 75 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Havoc+Play the top card of your Draw Pile and Exhaust it.
Skill
0Skill, Common, Cost 0


Heavenly Drill+Deal 10 damage X times.
Double X if it's 4 or more.
Attack
0Attack, Rare, Cost 0


Helix Drill+Deal 5 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0



Skill
0


Hotfix+Gain 2 Focus this turn.
Skill
0Skill, Common, Cost 0


Impatience+If you have no Attacks in your Hand, draw 3 cards.
Skill
0Skill, Uncommon, Cost 0


Infernal Blade+Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Jack of All Trades+Add 2 random Colorless cards into your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Know Thy Place+Apply 1 Weak.
Apply 1 Vulnerable.
Skill
0Skill, Common, Cost 0


Largesse+Another player adds 1 random Upgraded Colorless card to their Hand.
Skill
0Skill, Uncommon, Cost 0


Luminesce+Retain.
Gain

.
Exhaust.
Skill
0Skill, Token, Cost 0


Lunar Blast+Deal 5 damage for each Skill already played this turn.
Attack
0Attack, Uncommon, Cost 0


Make It So+Deal 9 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Attack
0Attack, Rare, Cost 0


Malaise+Enemy loses X+1 Strength. Apply X+1 Weak.
Exhaust.
Skill
0Skill, Rare, Cost 0


Master of Strategy+Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Meteor Shower+Deal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Attack
0Attack, Ancient, Cost 0


Mind Blast+Innate.
Deal damage equal to the number of cards in your Draw Pile.
Attack
0Attack, Uncommon, Cost 0


Minion Dive Bomb+Deal 16 damage.
Exhaust.
Attack
0Attack, Token, Cost 0


Minion Sacrifice+Gain 11 Block.
Exhaust.
Skill
0Skill, Token, Cost 0