Slay the Spire 2
Cards



Adaptive StrikeDeal 18 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


AlchemizeProcure a random potion.
Exhaust.
Skill
1Skill, Rare, Cost 1


All for OneDeal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


AnointedPut every Rare card from your Draw Pile into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Banshee's CryDeal 33 damage to ALL enemies.
Costs
less for each Ethereal card played this combat.
Attack
9Attack, Rare, Cost 9


Beat DownPlay 3 random Attacks from your Discard Pile.
Skill
3Skill, Rare, Cost 3


Beat into ShapeDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Attack
1Attack, Rare, Cost 1


Blade of InkAdd 2 Inky Shivs into your Hand.
Skill
1Skill, Rare, Cost 1


BombardmentDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Attack
3Attack, Rare, Cost 3


Bullet TimeYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Skill
3Skill, Rare, Cost 3


Bundle of JoyAdd 3 random Colorless cards into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


BurstThis turn, your next Skill is played an extra time.
Skill
1Skill, Rare, Cost 1


CascadePlay the top X cards of your Draw Pile.
Skill
XSkill, Rare, Cost X


ConflagrationDeal 2 damage to ALL enemies 4 times.
Attack
1Attack, Rare, Cost 1


Corrosive WaveWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Skill
1Skill, Rare, Cost 1


Crash LandingDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Attack
1Attack, Rare, Cost 1


Dying StarEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Attack
1Attack, Rare, Cost 1


Echoing SlashDeal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Attack
1Attack, Rare, Cost 1


EidolonExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Skill
2Skill, Rare, Cost 2


End of DaysApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Skill
3Skill, Rare, Cost 3


FeedDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Attack
1Attack, Rare, Cost 1


Fiend FireExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Flak CannonExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Foregone ConclusionNext turn, put 2 cards from your Draw Pile into your Hand.
Skill
1Skill, Rare, Cost 1


Genetic AlgorithmGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Skill
1Skill, Rare, Cost 1


Glimpse BeyondALL players add 3 Souls into their Draw Pile.
Exhaust.
Skill
1Skill, Rare, Cost 1


Gold AxeDeal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1


GUARDS!!!Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Skill
2Skill, Rare, Cost 2


Hand of GreedDeal 20 damage.
If Fatal, gain 20 Gold.
Attack
2Attack, Rare, Cost 2


HangDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Attack
1Attack, Rare, Cost 1


Heirloom HammerDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2



Skill
1


HyperbeamDeal 28 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


I Am InvincibleGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Skill
1Skill, Rare, Cost 1


Ice LanceDeal 19 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


IgnitionAnother player Channels Plasma.
Exhaust.
Skill
1Skill, Rare, Cost 1