Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Attack | Common | Gain 5 Block. Deal 5 damage. | |
| 1 | Power | Uncommon | The first time you draw a Status each turn, draw 2 cards. | |
| 3 | Attack | Rare | Deal 25 damage. Add 3 random 0 | |
| 2 | Power | Rare | Whenever you gain Block, deal 6 damage to a random enemy. | |
| 1 | Power | Uncommon | Add a copy of the third Attack you play each turn into your Hand. | |
| 4 | Attack | Uncommon | Deal 27 damage. Whenever you draw this card, reduce its cost by 1. | |
| 1 | Attack | Uncommon | Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat. | |
| 2 | Skill | Rare | Play every Shiv in your Exhaust Pile on the enemy. | |
| 3 | Attack | Rare | Deal 10 damage. The enemy takes double damage from other players this turn. | |
| 3 | Attack | Uncommon | Deal 30 damage. If this kills an enemy, gain 5 | |
| 1 | Attack | Common | Deal 3 damage. Add 2 Shivs into your Hand. | |
| 1 | Skill | Common | Gain 9 Block. | |
| 2 | Skill | Uncommon | Apply 2 Weak. Gain 11 Block. | |
| 2 | Skill | Uncommon | ALL players Summon 6. Exhaust. | |
| 1 | Power | Uncommon | Ethereal. The first Attack each turn deals 50% additional damage. | |
| 1 | Skill | Uncommon | Give another player 11 Block. | |
| 1 | Skill | Common | Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning. | |
| 1 | Power | Uncommon | At the start of your turn, trigger the passive ability of your rightmost Orb. | |
| 1 | Power | Rare | At the start of your turn, draw 1 additional card. | |
| Mad Science | 1 | Attack | Event | ?????? |
| 3 | Attack | Rare | Deal 15 damage. Enemy loses 10 Strength this turn. | |
| 1 | Skill | Uncommon | Gain 7 Block. Add 1 random Colorless card into your Hand. | |
| 2 | Power | Rare | When you play a Skill, it gains Sly. | |
| 1 | Attack | Ancient | Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat. | |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 3 | Skill | Uncommon | Gain 13 Block. Reduce this card's cost by | |
| 1 | Attack | Uncommon | Deal 9 damage. Deals 4 additional damage for each card discarded this turn. | |
| 2 | Skill | Event | Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust. | |
| 5 | Attack | Rare | Deal 24 damage. Channel 3 Plasma. | |
| 1 | Skill | Rare | Gain Block equal to the Block on another player. Exhaust. | |
| 1 | Attack | Uncommon | Innate. Deal damage equal to the number of cards in your Draw Pile. | |
| 1 | Skill | Uncommon | Gain Block equal to Poison on ALL enemies. Exhaust. | |
| 1 | Attack | Common | Deal 10 damage. Double the enemy's Vulnerable. Exhaust. | |
| 1 | Attack | Common | Deal 10 damage. Reduce this card's cost to 0 | |
| 2 | Power | Rare | Whenever you attack an enemy, it loses 1 Strength this turn. | |
| 3 | Attack | Rare | Deal 1 damage. Deals 1 additional damage for each card drawn this combat. |