Slay the Spire 2
Cards



Sucker Punch+Deal 10 damage.
Apply 2 Weak.
Attack
1Attack, Common, Cost 1


Summon Forth+Put Sovereign Blade into your Hand from anywhere.
Forge 11.
Skill
1Skill, Uncommon, Cost 1


Supermassive+Deal 5 damage.
Deals 4 additional damage for each card you created this combat.
Attack
1Attack, Uncommon, Cost 1


Survivor+Gain 11 Block.
Discard 1 card.
Skill
1Skill, Basic, Cost 1


Sweeping Beam+Deal 9 damage to ALL enemies.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Sword Boomerang+Deal 3 damage to a random enemy 4 times.
Attack
1Attack, Common, Cost 1


Sword Sage+Sovereign Blade gains Replay 1.
Power
1Power, Rare, Cost 1


Synchronize+Gain 2 Focus this turn for each unique Orb you have.
Skill
1Skill, Uncommon, Cost 1


Synthesis+Deal 20 damage.
The next Power you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


Tag Team+Deal 15 damage.
The next Attack another player plays on the enemy is played an extra time.
Attack
2Attack, Uncommon, Cost 2


Taunt+Gain 8 Block.
Apply 2 Vulnerable.
Skill
1Skill, Uncommon, Cost 1


Tear Asunder+Deal 7 damage.
Hits an additional time for each time you lost HP this combat.
Attack
2Attack, Rare, Cost 2


Terraforming+Gain 8 Vigor.
Skill
1Skill, Uncommon, Cost 1


The Bomb+At the end of 3 turns, deal 50 damage to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


The Hunt+Deal 15 damage.
If Fatal, gain an additional card reward.
Exhaust.
Attack
1Attack, Rare, Cost 1


The Scythe+Deal 13 damage.
Permanently increase this card's damage by 5.
Exhaust.
Attack
2Attack, Rare, Cost 2


The Smith+Forge 40.
Skill
1Skill, Rare, Cost 1


Thrash+Deal 6 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Attack
1Attack, Rare, Cost 1


Thrumming Hatchet+Deal 14 damage.
At the start of your next turn, return this to your Hand.
Attack
1Attack, Uncommon, Cost 1


Thunder+Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


Thunderclap+Deal 7 damage and apply 1 Vulnerable to ALL enemies.
Attack
1Attack, Common, Cost 1


Time's Up+Retain.
Deal damage equal to the enemy's Doom.
Exhaust.
Attack
2Attack, Rare, Cost 2


Toric Toughness+Gain 7 Block.
Gain 7 Block at the start of the next 2 turns.
Skill
2Skill, Event, Cost 2


ToxicAt the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.
Status
1Status, Status, Cost 1


Tracking+Weak enemies take double damage from Attacks.
Power
1Power, Rare, Cost 1


Transfigure+Add Replay to a card in your Hand.
It costs an extra
.
Skill
1Skill, Rare, Cost 1


Trash to Treasure+Innate.
Whenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


Tremble+Apply 4 Vulnerable.
Exhaust.
Skill
1Skill, Common, Cost 1


True Grit+Gain 9 Block.
Exhaust 1 card.
Skill
1Skill, Common, Cost 1


Twin Strike+Deal 7 damage twice.
Attack
1Attack, Common, Cost 1


Tyranny+Innate.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Power
1Power, Rare, Cost 1


Ultimate Defend+Gain 15 Block.
Skill
1Skill, Uncommon, Cost 1


Ultimate Strike+Deal 20 damage.
Attack
1Attack, Uncommon, Cost 1


Unleash+Osty deals 9 damage.
Deals additional damage equal to Osty's current HP.
Attack
1Attack, Basic, Cost 1


Unmovable+The first time you gain Block from a card each turn, double the amount gained.
Power
1Power, Rare, Cost 1


Unrelenting+Deal 20 damage.
The next Attack you play costs 0
.
Attack
2Attack, Uncommon, Cost 2