Slay the Spire 2

Cards

325360 / 387 Cards

NameCostTypeRarityCard text
Stampede2PowerUncommonAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stoke1SkillRareExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Stone Armor1PowerUncommonGain 4 Plating.
Storm1PowerUncommonWhenever you play a Power, Channel 1 Lightning.
Storm of Steel1SkillRareDiscard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Strangle1AttackUncommonDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Stratagem1PowerUncommonWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Strike1AttackBasicDeal 6 damage.
Strike1AttackBasicDeal 6 damage.
Strike1AttackBasicDeal 6 damage.
Strike1AttackBasicDeal 6 damage.
Strike1AttackBasicDeal 6 damage.
Subroutine1PowerUncommonWhenever you play a Power, gain .
Sucker Punch1AttackCommonDeal 8 damage.
Apply 1 Weak.
Summon Forth1SkillUncommonPut Sovereign Blade into your Hand from anywhere.
Forge 8.
Supermassive1AttackUncommonDeal 5 damage.
Deals 3 additional damage for each card you created this combat.
Survivor1SkillBasicGain 8 Block.
Discard 1 card.
Sweeping Beam1AttackCommonDeal 6 damage to ALL enemies.
Draw 1 card.
Sword Boomerang1AttackCommonDeal 3 damage to a random enemy 3 times.
Sword Sage2PowerRareSovereign Blade gains Replay 1.
Synchronize1SkillUncommonGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synthesis2AttackUncommonDeal 14 damage.
The next Power you play costs 0 .
Tag Team2AttackUncommonDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Tank1PowerRareTake double damage from enemies.
Allies take half damage from enemies.
Taunt1SkillUncommonGain 7 Block.
Apply 1 Vulnerable.
Tear Asunder2AttackRareDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Terraforming1SkillUncommonGain 6 Vigor.
The Bomb2SkillUncommonAt the end of 3 turns, deal 40 damage to ALL enemies.
The Hunt1AttackRareDeal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
The Scythe2AttackRareDeal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
The Sealed Throne1PowerAncientWhenever you play a card, gain .
The Smith1SkillRareForge 30.
Thrash1AttackRareDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrumming Hatchet1AttackUncommonDeal 11 damage.
At the start of your next turn, return this to your Hand.
Thunder1PowerUncommonWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunderclap1AttackCommonDeal 4 damage and apply 1 Vulnerable to ALL enemies.
Clear all
Cards · Slay the Spire 2 · Page 10 · SlaySpireDB