Slay the Spire 2

Cards

181216 / 387 Cards

NameCostTypeRarityCard text
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Hemokinesis1AttackUncommonLose 2 HP.
Deal 15 damage.
Hidden Cache1SkillCommonGain .
Next turn, gain .
Hidden Gem1SkillRareA random card without Replay in your Draw Pile gains Replay 2.
High Five2AttackUncommonOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Hologram1SkillCommonGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Huddle Up1SkillUncommonALL players draw 2 cards.
Exhaust.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
I Am Invincible1SkillRareGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Ignition1SkillRareAnother player Channels Plasma.
Exhaust.
Impervious2SkillRareGain 30 Block.
Exhaust.
Infernal Blade1SkillUncommonAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Infinite Blades1PowerUncommonAt the start of your turn, add 1 Shiv into your Hand.
Inflame1PowerUncommonGain 2 Strength.
Intercept1SkillUncommonGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Invoke1SkillCommonNext turn, Summon 2 and gain .
Iron Wave1AttackCommonGain 5 Block.
Deal 5 damage.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Kingly Punch1AttackUncommonDeal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Knife Trap2SkillRarePlay every Shiv in your Exhaust Pile on the enemy.
Leading Strike1AttackCommonDeal 3 damage.
Add 2 Shivs into your Hand.
Leap1SkillCommonGain 9 Block.
Leg Sweep2SkillUncommonApply 2 Weak.
Gain 11 Block.
Legion of Bone2SkillUncommonALL players Summon 6.
Exhaust.
Lethality1PowerUncommonEthereal.
The first Attack each turn deals 50% additional damage.
Lift1SkillUncommonGive another player 11 Block.
Lightning Rod1SkillCommonGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Mad Science1AttackEvent??????
Manifest Authority1SkillUncommonGain 7 Block.
Add 1 random Colorless card into your Hand.
Master Planner2PowerRareWhen you play a Skill, it gains Sly.
Maul1AttackAncientDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Clear all
Cards · Slay the Spire 2 · Page 6 · SlaySpireDB