Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 4 Thorns. | |
| 1 | Power | Rare | Poison is triggered 1 additional time. | |
| 1 | Power | Uncommon | Shivs deal 4 additional damage. | |
| 1 | Skill | Uncommon | Draw 3 cards. Discard 1 card. | |
| 1 | Power | Rare | Whenever you play a card, gain 1 Block. | |
| 1 | Skill | Common | Summon 6. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 1 | Skill | Rare | Procure a random potion. Exhaust. | |
| 1 | Skill | Rare | Put every Rare card from your Draw Pile into your Hand. Exhaust. | |
| 1 | Skill | Ancient | Ethereal. Gain 1 Intangible. Exhaust. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade a card in your Hand. | |
| 1 | Power | Rare | Whenever you create a card, gain 1 Strength. | |
| 1 | Attack | Uncommon | Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile. | |
| 1 | Power | Uncommon | Every 10 cards you draw, gain | |
| 1 | Skill | Common | Gain 5 Block. Draw 2 cards. | |
| 1 | Attack | Common | Deal 7 damage. Channel 1 Lightning. | |
| 9 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 1 | Attack | Common | Deal 5 damage for each Channeled Orb. | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 1 | Power | Rare | Whenever you gain Block on your turn, other players gain half that much Block. | |
| 3 | Skill | Rare | Play 3 random Attacks from your Discard Pile. | |
| 1 | Attack | Rare | Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 1 | Skill | Common | Choose a card in your Hand to Transform into Minion Strike. | |
| 1 | Power | Ancient | Gain 4 Focus. At the start of your turn, lose 1 Focus. | |
| 1 | Power | Uncommon | Whenever you spend or gain | |
| 1 | Skill | Common | Add 3 Shivs into your Hand. Exhaust. | |
| 1 | Skill | Rare | Add 2 Inky Shivs into your Hand. | |
| 1 | Attack | Common | Deal 8 damage. Apply Doom equal to damage dealt. | |
| 3 | Attack | Uncommon | Deal 32 damage. | |
| 1 | Skill | Uncommon | Gain 5 Block. Block is not removed at the start of your next turn. | |
| 1 | Attack | Common | Deal damage equal to your Block. | |
| 1 | Skill | Basic | Summon 5. | |
| 3 | Attack | Rare | Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 1 | Attack | Uncommon | If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies. | |
| 1 | Skill | Uncommon | Gain 4 Cards cost an additional |