Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | Poison is triggered 2 additional times. | |
| 1 | Power | Uncommon | Shivs deal 6 additional damage. | |
| 1 | Skill | Uncommon | Draw 4 cards. Discard 1 card. | |
| 1 | Power | Rare | Innate. Whenever you play a card, gain 1 Block. | |
| 1 | Skill | Common | Summon 9. Exhaust. | |
| 1 | Power | Rare | Innate. At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 1 | Skill | Rare | Retain. Put every Rare card from your Draw Pile into your Hand. Exhaust. | |
| 1 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 1 | Skill | Ancient | Gain 1 Intangible. Exhaust. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade ALL cards in your Hand. | |
| 1 | Power | Rare | Innate. Whenever you create a card, gain 1 Strength. | |
| X | Curse | Curse | Unplayable. Ethereal. Eternal. | |
| 1 | Attack | Uncommon | Deal 6 damage. Deals 4 additional damage for each card in your Exhaust Pile. | |
| 1 | Skill | Common | Gain 8 Block. Draw 2 cards. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 13 HP. Eternal. | |
| 1 | Attack | Common | Deal 10 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 7 damage for each Channeled Orb. | |
| 1 | Power | Rare | Innate. Whenever you gain Block on your turn, other players gain half that much Block. | |
| 1 | Attack | Rare | Deal 7 damage. Forge 7. Forges an additional 7 for every other time you've hit the enemy this turn. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 1 | Skill | Common | Choose a card in your Hand to Transform into Minion Strike+. | |
| 1 | Power | Ancient | Gain 5 Focus. At the start of your turn, lose 1 Focus. | |
| 1 | Power | Uncommon | Whenever you spend or gain | |
| 1 | Skill | Common | Add 4 Shivs into your Hand. Exhaust. | |
| 1 | Skill | Rare | Add 3 Inky Shivs into your Hand. | |
| 1 | Attack | Common | Deal 10 damage. Apply Doom equal to damage dealt. | |
| 1 | Skill | Uncommon | Gain 8 Block. Block is not removed at the start of your next turn. | |
| 1 | Skill | Basic | Summon 7. | |
| 1 | Attack | Uncommon | If Osty is alive, he deals 12 damage to ALL enemies and you gain 12 Block. Osty dies. | |
| 1 | Skill | Uncommon | Gain 6 Cards cost an additional | |
| 1 | Attack | Ancient | Deal 30 damage. Apply 7 Vulnerable. | |
| 1 | Attack | Common | Lose 1 HP. Deal 13 damage to ALL enemies. | |
| 1 | Skill | Uncommon | If the enemy has Poison, apply 12 Poison. | |
| 1 | Skill | Rare | Add 4 random Colorless cards into your Hand. Exhaust. | |
| X | Status | Status | Unplayable. At the end of your turn, if this is in your Hand, take 2 damage. | |
| 1 | Skill | Uncommon | Exhaust 1 card. Draw 3 cards. |