Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Uncommon | ALL players draw 2 cards. Exhaust. | |
| 1 | Skill | Rare | Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it. | |
| 1 | Skill | Rare | Another player Channels Plasma. Exhaust. | |
| 1 | Skill | Uncommon | Add a random Attack into your Hand. It's free to play this turn. Exhaust. | |
| 1 | Power | Uncommon | At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies. | |
| 1 | Power | Uncommon | At the start of your turn, add 1 Shiv into your Hand. | |
| 1 | Power | Uncommon | Gain 2 Strength. | |
| 1 | Skill | Uncommon | Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you. | |
| 1 | Skill | Common | Next turn, Summon 2 and gain | |
| 1 | Attack | Common | Gain 5 Block. Deal 5 damage. | |
| 1 | Power | Uncommon | The first time you draw a Status each turn, draw 2 cards. | |
| 1 | Power | Uncommon | Add a copy of the third Attack you play each turn into your Hand. | |
| 1 | Attack | Uncommon | Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat. | |
| 1 | Attack | Common | Deal 3 damage. Add 2 Shivs into your Hand. | |
| 1 | Skill | Common | Gain 9 Block. | |
| 1 | Power | Uncommon | Ethereal. The first Attack each turn deals 50% additional damage. | |
| 1 | Skill | Uncommon | Give another player 11 Block. | |
| 1 | Skill | Common | Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning. | |
| 1 | Power | Uncommon | At the start of your turn, trigger the passive ability of your rightmost Orb. | |
| 1 | Power | Rare | At the start of your turn, draw 1 additional card. | |
| Mad Science | 1 | Attack | Event | ?????? |
| 1 | Skill | Uncommon | Gain 7 Block. Add 1 random Colorless card into your Hand. | |
| 1 | Attack | Ancient | Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat. | |
| 1 | Attack | Uncommon | Deal 9 damage. Deals 4 additional damage for each card discarded this turn. | |
| 1 | Skill | Rare | Gain Block equal to the Block on another player. Exhaust. | |
| 1 | Attack | Uncommon | Innate. Deal damage equal to the number of cards in your Draw Pile. | |
| 1 | Skill | Uncommon | Gain Block equal to Poison on ALL enemies. Exhaust. | |
| 1 | Attack | Common | Deal 10 damage. Double the enemy's Vulnerable. Exhaust. | |
| 1 | Attack | Common | Deal 10 damage. Reduce this card's cost to 0 | |
| 1 | Skill | Common | Gain 5 Block. Apply 7 Doom to ALL enemies. | |
| 1 | Attack | Ancient | Deal 10 damage. Put up to 2 cards from your Discard Pile into your Hand. Exhaust. | |
| 1 | Power | Rare | Gain 8 Plating. | |
| 1 | Skill | Uncommon | Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy. | |
| 1 | Power | Rare | The first Attack or Skill you play each turn is placed on top of your Draw Pile. | |
| 1 | Power | Uncommon | At the start of your turn, apply 2 Poison to ALL enemies. | |
| 1 | Skill | Rare | This turn, your next Attack is played an extra time. |