Slay the Spire 2
Cards



Accelerant+Poison is triggered 2 additional times.
Power
1Power, Rare, Cost 1


Afterimage+Innate.
Whenever you play a card, gain 1 Block.
Power
1Power, Rare, Cost 1


Afterlife+Summon 9.
Exhaust.
Skill
1Skill, Common, Cost 1


Aggression+Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


Anointed+Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Armaments+Gain 5 Block.
Upgrade ALL cards in your Hand.
Skill
1Skill, Common, Cost 1


Arsenal+Innate.
Whenever you create a card, gain 1 Strength.
Power
1Power, Rare, Cost 1


Backflip+Gain 8 Block.
Draw 2 cards.
Skill
1Skill, Common, Cost 1


Ball Lightning+Deal 10 damage.
Channel 1 Lightning.
Attack
1Attack, Common, Cost 1


Barrage+Deal 7 damage for each Channeled Orb.
Attack
1Attack, Common, Cost 1


Beacon of Hope+Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Beat into Shape+Deal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
Attack
1Attack, Rare, Cost 1


BEGONE!+Choose a card in your Hand to Transform into Minion Strike+.
Skill
1Skill, Common, Cost 1


Blade Dance+Add 4 Shivs into your Hand.
Exhaust.
Skill
1Skill, Common, Cost 1


Blade of Ink+Add 3 Inky Shivs into your Hand.
Skill
1Skill, Rare, Cost 1


Blight Strike+Deal 10 damage.
Apply Doom equal to damage dealt.
Attack
1Attack, Common, Cost 1


Breakthrough+Lose 1 HP.
Deal 13 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Bundle of Joy+Add 4 random Colorless cards into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Burst+This turn, your next 2 Skills are played an extra time.
Skill
1Skill, Rare, Cost 1


Call of the Void+Innate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Power
1Power, Rare, Cost 1


Charge Battery+Gain 10 Block.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


Cloak and Dagger+Gain 6 Block.
Add 2 Shivs into your Hand.
Skill
1Skill, Common, Cost 1


Cold Snap+Deal 9 damage.
Channel 1 Frost.
Attack
1Attack, Common, Cost 1


Compile Driver+Deal 10 damage.
Draw 1 card for each unique Orb you have.
Attack
1Attack, Common, Cost 1


Conflagration+Deal 2 damage to ALL enemies 5 times.
Attack
1Attack, Rare, Cost 1


Coolant+At the start of your turn, gain 3 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Coolheaded+Channel 1 Frost.
Draw 2 cards.
Skill
1Skill, Common, Cost 1


Corrosive Wave+Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
Skill
1Skill, Rare, Cost 1


Cosmic Indifference+Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Skill
1Skill, Common, Cost 1


Crash Landing+Deal 26 damage to ALL enemies.
Fill your Hand with Debris.
Attack
1Attack, Rare, Cost 1


Crescent Spear+Deal 8 damage.
Deals 3 additional damage for ALL your cards that have a
cost.
Attack
1Attack, Common, Cost 1


Crimson Mantle+At the start of your turn, lose 1 HP and gain 10 Block.
Power
1Power, Rare, Cost 1


Cruelty+Vulnerable enemies take an additional 50% damage.
Power
1Power, Rare, Cost 1


Crush Under+Deal 8 damage to ALL enemies. All enemies lose 2 Strength this turn.
Attack
1Attack, Common, Cost 1


Dagger Spray+Deal 6 damage to ALL enemies twice.
Attack
1Attack, Common, Cost 1


Dagger Throw+Deal 12 damage.
Draw 1 card.
Discard 1 card.
Attack
1Attack, Common, Cost 1