Slay the Spire 2

Cards

136 / 163 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Apotheosis2SkillAncientInnate.
Upgrade ALL your cards.
Exhaust.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Banshee's Cry9AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barricade3PowerRareBlock is not removed at the start of your turn.
Bash2AttackBasicDeal 8 damage.
Apply 2 Vulnerable.
Beat Down3SkillRarePlay 3 random Attacks from your Discard Pile.
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Bludgeon3AttackUncommonDeal 32 damage.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Bouncing Flask2SkillUncommonApply 3 Poison to a random enemy 3 times.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bullet Time3SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Bury4AttackUncommonDeal 52 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
ClumsyXCurseCurseUnplayable.
Ethereal.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Dash2AttackUncommonGain 10 Block.
Deal 10 damage.
DazedXStatusStatusUnplayable.
Ethereal.
Deathbringer2SkillUncommonApply 21 Doom and 1 Weak to ALL enemies.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
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Cards · Slay the Spire 2 · SlaySpireDB