Slay the Spire 2

Cards

136 / 125 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Banshee's Cry9AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barricade3PowerRareBlock is not removed at the start of your turn.
Bash2AttackBasicDeal 8 damage.
Apply 2 Vulnerable.
Bludgeon3AttackUncommonDeal 32 damage.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Bury4AttackUncommonDeal 52 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
ClumsyXCurseCurseUnplayable.
Ethereal.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Dash2AttackUncommonGain 10 Block.
Deal 10 damage.
DazedXStatusStatusUnplayable.
Ethereal.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Demesne3PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
DisintegrationXStatusStatusAt the end of your turn, take 6 damage.
DoubtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Eternal Armor3PowerRareGain 9 Plating.
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Cards · Slay the Spire 2 · SlaySpireDB