Slay the Spire 2
Cards



Adaptive StrikeDeal 18 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for OneDeal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Banshee's CryDeal 33 damage to ALL enemies.
Costs
less for each Ethereal card played this combat.
Attack
9Attack, Rare, Cost 9


Beat DownPlay 3 random Attacks from your Discard Pile.
Skill
3Skill, Rare, Cost 3


BludgeonDeal 32 damage.
Attack
3Attack, Uncommon, Cost 3


BombardmentDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Attack
3Attack, Rare, Cost 3


Bouncing FlaskApply 3 Poison to a random enemy 3 times.
Skill
2Skill, Uncommon, Cost 2


Bullet TimeYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Skill
3Skill, Rare, Cost 3


BulwarkGain 12 Block.
Forge 10.
Skill
2Skill, Uncommon, Cost 2


BuryDeal 52 damage.
Attack
4Attack, Uncommon, Cost 4


CatastrophePlay 2 random cards from your Draw Pile.
Skill
2Skill, Uncommon, Cost 2


DashGain 10 Block.
Deal 10 damage.
Attack
2Attack, Uncommon, Cost 2


DeathbringerApply 21 Doom and 1 Weak to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


DelayGain 11 Block.
Next turn,
gain
.
Skill
2Skill, Uncommon, Cost 2


EidolonExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Skill
2Skill, Rare, Cost 2


End of DaysApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Skill
3Skill, Rare, Cost 3


EquilibriumGain 13 Block.
Retain your Hand this turn.
Skill
2Skill, Uncommon, Cost 2


Expect a FightGain
for each Attack in your Hand.
You cannot gain
additional
this turn.
Skill
2Skill, Uncommon, Cost 2


Fiend FireExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fight Me!Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Attack
2Attack, Uncommon, Cost 2


Flak CannonExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Flame BarrierGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Skill
2Skill, Uncommon, Cost 2


FlankingThe enemy takes double attack damage from other players this turn.
Skill
2Skill, Uncommon, Cost 2


GlacierGain 6 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


GUARDS!!!Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Skill
2Skill, Rare, Cost 2


Hand of GreedDeal 20 damage.
If Fatal, gain 20 Gold.
Attack
2Attack, Rare, Cost 2


HazeSly.
Apply 4 Poison to ALL enemies.
Skill
3Skill, Uncommon, Cost 3


HegemonyDeal 15 damage.
Next turn, gain
.
Attack
2Attack, Uncommon, Cost 2


Heirloom HammerDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2


High FiveOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Attack
2Attack, Uncommon, Cost 2


Howl from BeyondDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Attack
3Attack, Uncommon, Cost 3


HyperbeamDeal 28 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Ice LanceDeal 19 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


ImperviousGain 30 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


JackpotDeal 25 damage.
Add 3 random 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


Kingly KickDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Attack
4Attack, Uncommon, Cost 4