Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 4 Thorns. | |
| 2 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 3 | Skill | Rare | Play 3 random Attacks from your Discard Pile. | |
| 2 | Skill | Common | Lose 2 HP. Gain 16 Block. | |
| 2 | Skill | Uncommon | Apply 3 Poison to a random enemy 3 times. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 3 | Skill | Rare | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. | |
| 2 | Skill | Uncommon | Gain 12 Block. Forge 10. | |
| 3 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 2 | Skill | Uncommon | Play 2 random cards from your Draw Pile. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 3 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 2 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 2 | Skill | Uncommon | Apply 21 Doom and 1 Weak to ALL enemies. | |
| 2 | Skill | Uncommon | Gain 11 Block. Next turn, gain | |
| 3 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 3 | Skill | Rare | Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. | |
| Entrench | 2 | Skill | Event | Double your Block. |
| 2 | Power | Rare | Whenever an Attack deals unblocked damage, apply 1 Poison. | |
| 2 | Skill | Uncommon | Gain 13 Block. Retain your Hand this turn. | |
| 3 | Power | Rare | Gain 9 Plating. | |
| 2 | Skill | Uncommon | Gain You cannot gain additional | |
| 2 | Power | Rare | Shivs now hit ALL enemies. Add 4 Shivs into your Hand. | |
| 2 | Power | Uncommon | The first time you play a 0 return it to your Hand. | |
| 2 | Skill | Uncommon | Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back. | |
| 2 | Skill | Uncommon | The enemy takes double attack damage from other players this turn. | |
| 2 | Power | Ancient | At the end of combat, you may remove a card from your Deck. Eternal. | |
| 2 | Power | Rare | At the start of your turn, gain | |
| 2 | Skill | Uncommon | Gain 6 Block. Channel 2 Frost. | |
| 2 | Skill | Common | Gain 11 Block. Next turn, gain 5 Block. |