Slay the Spire 2

Cards

136 / 117 Cards

NameCostTypeRarityCard text
Abrasive+3PowerRareSly.
Gain 1 Dexterity.
Gain 6 Thorns.
Adaptive Strike+2AttackRareDeal 23 damage.
Add a 0 copy of this card into your Discard Pile.
All for One+2AttackRareDeal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Banshee's Cry+7AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barricade+2PowerRareBlock is not removed at the start of your turn.
Bash+2AttackBasicDeal 10 damage.
Apply 3 Vulnerable.
Beat Down+3SkillRarePlay 4 random Attacks from your Discard Pile.
Blood Wall+2SkillCommonLose 2 HP.
Gain 20 Block.
Bludgeon+3AttackUncommonDeal 42 damage.
Bombardment+3AttackRareDeal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Bouncing Flask+2SkillUncommonApply 3 Poison to a random enemy 4 times.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Bulk Up+2PowerUncommonLose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Bullet Time+2SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bulwark+2SkillUncommonGain 15 Block.
Forge 13.
Bury+4AttackUncommonDeal 63 damage.
Calamity+2PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Catastrophe+2SkillUncommonPlay 3 random cards from your Draw Pile.
Celestial Might+2AttackCommonDeal 6 damage 4 times.
Cinder+2AttackCommonDeal 24 damage.
Exhaust 1 card at random.
Consuming Shadow+2PowerRareChannel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Corruption+2PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Creative AI+2PowerRareAt the start of your turn, add a random Power into your Hand.
Dash+2AttackUncommonGain 13 Block.
Deal 13 damage.
Deathbringer+2SkillUncommonApply 26 Doom and 1 Weak to ALL enemies.
Delay+2SkillUncommonGain 13 Block.
Next turn,
gain .
Demesne+2PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Demon Form+3PowerRareAt the start of your turn, gain 3 Strength.
Echo Form+3PowerRareThe first card you play each turn is played an extra time.
End of Days+3SkillRareApply 37 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Envenom+2PowerRareWhenever an Attack deals unblocked damage, apply 2 Poison.
Equilibrium+2SkillUncommonGain 16 Block.
Retain your Hand this turn.
Eternal Armor+3PowerRareGain 12 Plating.
Fan of Knives+2PowerRareShivs now hit ALL enemies.
Add 5 Shivs into your Hand.
Fiend Fire+2AttackRareExhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB