Slay the Spire 2

Cards

136 / 111 Cards

NameCostTypeRarityCard text
Adaptive Strike+2AttackRareDeal 23 damage.
Add a 0 copy of this card into your Discard Pile.
All for One+2AttackRareDeal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Barricade+2PowerRareBlock is not removed at the start of your turn.
Bash+2AttackBasicDeal 10 damage.
Apply 3 Vulnerable.
Blood Wall+2SkillCommonLose 2 HP.
Gain 20 Block.
Bouncing Flask+2SkillUncommonApply 3 Poison to a random enemy 4 times.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Bulk Up+2PowerUncommonLose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Bullet Time+2SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bulwark+2SkillUncommonGain 15 Block.
Forge 13.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Calamity+2PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Cascade+XSkillRarePlay the top X+1 cards of your Draw Pile.
Catastrophe+2SkillUncommonPlay 3 random cards from your Draw Pile.
Celestial Might+2AttackCommonDeal 6 damage 4 times.
Cinder+2AttackCommonDeal 24 damage.
Exhaust 1 card at random.
ClumsyXCurseCurseUnplayable.
Ethereal.
Consuming Shadow+2PowerRareChannel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Corruption+2PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Creative AI+2PowerRareAt the start of your turn, add a random Power into your Hand.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Dash+2AttackUncommonGain 13 Block.
Deal 13 damage.
DazedXStatusStatusUnplayable.
Ethereal.
Deathbringer+2SkillUncommonApply 26 Doom and 1 Weak to ALL enemies.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Delay+2SkillUncommonGain 13 Block.
Next turn,
gain .
Demesne+2PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
DisintegrationXStatusStatusAt the end of your turn, take 6 damage.
DoubtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Envenom+2PowerRareWhenever an Attack deals unblocked damage, apply 2 Poison.
Equilibrium+2SkillUncommonGain 16 Block.
Retain your Hand this turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB