Slay the Spire 2
Cards



Adaptive StrikeDeal 18 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for OneDeal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


ApotheosisInnate.
Upgrade ALL your cards.
Exhaust.
Skill
2Skill, Ancient, Cost 2


BashDeal 8 damage.
Apply 2 Vulnerable.
Attack
2Attack, Basic, Cost 2


Blood WallLose 2 HP.
Gain 16 Block.
Skill
2Skill, Common, Cost 2


Bouncing FlaskApply 3 Poison to a random enemy 3 times.
Skill
2Skill, Uncommon, Cost 2


BufferPrevent the next time you would lose HP.
Power
2Power, Rare, Cost 2


Bulk UpLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Power
2Power, Uncommon, Cost 2


BulwarkGain 12 Block.
Forge 10.
Skill
2Skill, Uncommon, Cost 2


CatastrophePlay 2 random cards from your Draw Pile.
Skill
2Skill, Uncommon, Cost 2


Celestial MightDeal 6 damage 3 times.
Attack
2Attack, Common, Cost 2


CinderDeal 18 damage.
Exhaust 1 card at random.
Attack
2Attack, Common, Cost 2


Consuming ShadowChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Dark EmbraceWhenever a card is Exhausted,
draw 1 card.
Power
2Power, Rare, Cost 2


DashGain 10 Block.
Deal 10 damage.
Attack
2Attack, Uncommon, Cost 2


DeathbringerApply 21 Doom and 1 Weak to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


DelayGain 11 Block.
Next turn,
gain
.
Skill
2Skill, Uncommon, Cost 2


EidolonExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Skill
2Skill, Rare, Cost 2


EnthralledIf this is in your Hand, it must be played before other cards.
Eternal.
Curse
2Curse, Curse, Cost 2- Entrench


EntrenchDouble your Block.
Skill
2Skill, Event, Cost 2 


EnvenomWhenever an Attack deals unblocked damage, apply 1 Poison.
Power
2Power, Rare, Cost 2


EquilibriumGain 13 Block.
Retain your Hand this turn.
Skill
2Skill, Uncommon, Cost 2


Expect a FightGain
for each Attack in your Hand.
You cannot gain
additional
this turn.
Skill
2Skill, Uncommon, Cost 2


Fan of KnivesShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Power
2Power, Rare, Cost 2


FeralThe first time you play a
0
Attack each turn,
return it to your Hand.
Power
2Power, Uncommon, Cost 2


Fiend FireExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fight Me!Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Attack
2Attack, Uncommon, Cost 2


Flak CannonExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Flame BarrierGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Skill
2Skill, Uncommon, Cost 2


FlattenOsty deals 12 damage.
This card costs 0
if Osty has attacked this turn.
Attack
2Attack, Common, Cost 2


Forbidden GrimoireAt the end of combat, you may remove a card from your Deck.
Eternal.
Power
2Power, Ancient, Cost 2


GenesisAt the start of your turn, gain 
.
Power
2Power, Rare, Cost 2


GlacierGain 6 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


GlitterstreamGain 11 Block.
Next turn, gain 5 Block.
Skill
2Skill, Common, Cost 2


GUARDS!!!Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Skill
2Skill, Rare, Cost 2


Hand of GreedDeal 20 damage.
If Fatal, gain 20 Gold.
Attack
2Attack, Rare, Cost 2