Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Power | Uncommon | Whenever you apply a debuff to an enemy, they take 9 damage. | |
| 2 | Skill | Common | Retain. Apply 7 Poison. | |
| 2 | Power | Rare | Sly. Whenever another player attacks an enemy, gain 1 Block. | |
| 2 | Attack | Token | Retain. Deal 10 damage. | |
| 2 | Power | Uncommon | At the start of your turn, add 1 random Colorless card into your Hand. | |
| 2 | Power | Uncommon | Whenever you draw a card during your turn, deal 2 damage to ALL enemies. | |
| 2 | Power | Uncommon | At the end of your turn, 1 random Attack in your Hand is played against a random enemy. | |
| 2 | Power | Rare | Sovereign Blade gains Replay 1. | |
| 2 | Attack | Uncommon | Deal 14 damage. The next Power you play costs 0 | |
| 2 | Attack | Uncommon | Deal 11 damage. The next Attack another player plays on the enemy is played an extra time. | |
| 2 | Attack | Rare | Deal 5 damage. Hits an additional time for each time you lost HP this combat. | |
| 2 | Skill | Uncommon | At the end of 3 turns, deal 40 damage to ALL enemies. | |
| 2 | Attack | Rare | Deal 13 damage. Permanently increase this card's damage by 4. Exhaust. | |
| 2 | Attack | Rare | Deal damage equal to the enemy's Doom. Exhaust. | |
| 2 | Skill | Event | Gain 5 Block. Gain 5 Block at the start of the next 2 turns. | |
| 2 | Power | Rare | Weak enemies take double damage from Attacks. | |
| 2 | Power | Rare | The first time you gain Block from a card each turn, double the amount gained. | |
| 2 | Attack | Uncommon | Deal 14 damage. The next Attack you play costs 0 | |
| 2 | Skill | Common | Sly. Gain 6 Block. | |
| 2 | Skill | Uncommon | Add 3 Shivs into your Hand. Reduce this card's cost by 1. | |
| 2 | Attack | Uncommon | Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable. | |
| 2 | Attack | Common | Deal 6 damage twice. Play a random Attack from your Draw Pile. |