Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 23 damage. Add a 0 | |
| 2 | Attack | Rare | Deal 14 damage. Put ALL 0 | |
| 2 | Power | Rare | Block is not removed at the start of your turn. | |
| 2 | Attack | Basic | Deal 10 damage. Apply 3 Vulnerable. | |
| 2 | Skill | Common | Lose 2 HP. Gain 20 Block. | |
| 2 | Skill | Uncommon | Apply 3 Poison to a random enemy 4 times. | |
| 2 | Power | Rare | Prevent the next 2 times you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 3 Strength. Gain 3 Dexterity. | |
| 2 | Skill | Rare | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. | |
| 2 | Skill | Uncommon | Gain 15 Block. Forge 13. | |
| 2 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 2 | Skill | Uncommon | Play 3 random cards from your Draw Pile. | |
| 2 | Attack | Common | Deal 6 damage 4 times. | |
| 2 | Attack | Common | Deal 24 damage. Exhaust 1 card at random. | |
| 2 | Power | Rare | Channel 3 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 2 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 2 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 2 | Attack | Uncommon | Gain 13 Block. Deal 13 damage. | |
| 2 | Skill | Uncommon | Apply 26 Doom and 1 Weak to ALL enemies. | |
| 2 | Skill | Uncommon | Gain 13 Block. Next turn, gain | |
| 2 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 2 | Curse | Curse | If this is in your Hand, it must be played before other cards. Eternal. | |
| 2 | Power | Rare | Whenever an Attack deals unblocked damage, apply 2 Poison. | |
| 2 | Skill | Uncommon | Gain 16 Block. Retain your Hand this turn. | |
| 2 | Power | Rare | Shivs now hit ALL enemies. Add 5 Shivs into your Hand. | |
| 2 | Attack | Rare | Exhaust your Hand. Deal 10 damage for each card Exhausted. Exhaust. | |
| 2 | Attack | Uncommon | Deal 6 damage twice. Gain 4 Strength. The enemy gains 1 Strength. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 11 damage to a random enemy for each card Exhausted. | |
| 2 | Skill | Uncommon | Gain 16 Block. Whenever you are attacked this turn, deal 6 damage back. | |
| 2 | Attack | Common | Osty deals 16 damage. This card costs 0 | |
| 2 | Power | Rare | At the start of your turn, gain | |
| 2 | Skill | Uncommon | Gain 9 Block. Channel 2 Frost. | |
| 2 | Skill | Common | Gain 13 Block. Next turn, gain 7 Block. | |
| 2 | Skill | Rare | Transform any number of cards in your Hand into Minion Sacrifice+. Exhaust. | |
| 2 | Attack | Rare | Deal 25 damage. If Fatal, gain 25 Gold. | |
| 2 | Attack | Uncommon | Deal 18 damage. Next turn, gain |