Slay the Spire 2

Cards

125 / 25 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Barricade3PowerRareBlock is not removed at the start of your turn.
Beat Down3SkillRarePlay 3 random Attacks from your Discard Pile.
Bullet Time3SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Demesne3PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
End of Days3SkillRareApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Eternal Armor3PowerRareGain 9 Plating.
Haze3SkillUncommonSly.
Apply 4 Poison to ALL enemies.
Melancholy3SkillUncommonGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Nightmare3SkillRareChoose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Reanimate3SkillRareSummon 20.
Exhaust.
Reaper Form3PowerRareWhenever Attacks deal damage, apply that much Doom.
Reflex3SkillUncommonSly.
Draw 2 cards.
Relax3SkillAncientGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Serpent Form3PowerRareWhenever you play a card, deal 4 damage to a random enemy.
Tactician3SkillUncommonSly.
Gain .
Void Form3PowerRareEthereal.
End your turn.
The first 2 cards you play each turn are free to play.
Voltaic3SkillRareChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Wraith Form3PowerAncientGain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB