Slay the Spire 2

Cards

145180 / 557 Cards

NameCostTypeRarityCard text
Defy1SkillCommonEthereal.
Gain 6 Block.
Apply 1 Weak.
Delay2SkillUncommonGain 11 Block.
Next turn,
gain .
Demesne3PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Deprecated Card0StatusStatusThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Devastate1AttackUncommonDeal 30 damage.
Devour Life1PowerRareWhenever you play a Soul, Summon 1.
Dirge0SkillUncommonSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
DisintegrationXStatusStatusAt the end of your turn, take 6 damage.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Distraction1SkillEventAdd a random Skill into your Hand. It's free to play this turn.
Exhaust.
Dodge and Roll1SkillCommonGain 4 Block.
Next turn, gain 4 Block.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
DoubtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Drain Power1AttackCommonDeal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Dredge1SkillUncommonPut 3 cards from your Discard Pile into your Hand.
Exhaust.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Dual Wield1SkillEventChoose an Attack or Power card. Add a copy of that card into your Hand.
Dualcast1SkillBasicEvoke your rightmost Orb twice.
Dying Star1AttackRareEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Echoing Slash1AttackRareDeal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Eidolon2SkillRareExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
End of Days3SkillRareApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Enfeebling Touch1SkillUncommonEthereal.
Enemy loses 8 Strength this turn.
Enlightenment0SkillEventReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Entrench2SkillEventDouble your Block.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Eradicate0AttackRareRetain.
Deal 11 damage X times.
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Clear all
Cards · Slay the Spire 2 · Page 5 · SlaySpireDB