Slay the Spire 2

Cards

325360 / 374 Cards

NameCostTypeRarityCard text
Storm1PowerUncommonWhenever you play a Power, Channel 1 Lightning.
Storm of Steel1SkillRareDiscard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Strangle1AttackUncommonDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Stratagem1PowerUncommonWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Subroutine1PowerUncommonWhenever you play a Power, gain .
Summon Forth1SkillUncommonPut Sovereign Blade into your Hand from anywhere.
Forge 8.
Sunder3AttackUncommonDeal 24 damage.
If this kills an enemy, gain .
Supercritical0SkillRareGain 4.
Exhaust.
Supermassive1AttackUncommonDeal 5 damage.
Deals 3 additional damage for each card you created this combat.
Sword Sage2PowerRareSovereign Blade gains Replay 1.
Synchronize1SkillUncommonGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synthesis2AttackUncommonDeal 14 damage.
The next Power you play costs 0 .
Tactician3SkillUncommonSly.
Gain .
Tag Team2AttackUncommonDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Tank1PowerRareTake double damage from enemies.
Allies take half damage from enemies.
Taunt1SkillUncommonGain 7 Block.
Apply 1 Vulnerable.
Tear Asunder2AttackRareDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Tempest0SkillUncommonChannel X Lightning.
Terraforming1SkillUncommonGain 6 Vigor.
Tesla Coil0AttackUncommonDeal 3 damage.
Trigger all Lightning against the enemy.
The Bomb2SkillUncommonAt the end of 3 turns, deal 40 damage to ALL enemies.
The Gambit0SkillRareGain 50 Block.
If you take unblocked attack damage this combat, die.
The Hunt1AttackRareDeal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
The Scythe2AttackRareDeal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
The Smith1SkillRareForge 30.
Thinking Ahead0SkillUncommonDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thrash1AttackRareDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrumming Hatchet1AttackUncommonDeal 11 damage.
At the start of your next turn, return this to your Hand.
Thunder1PowerUncommonWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Time's Up2AttackRareDeal damage equal to the enemy's Doom.
Exhaust.
Tools of the Trade1PowerRareAt the start of your turn, draw 1 card and discard 1 card.
Tracking2PowerRareWeak enemies take double damage from Attacks.
Transfigure1SkillRareAdd Replay to a card in your Hand.
It costs an extra .
Exhaust.
Trash to Treasure1PowerRareWhenever you create a Status, Channel 1 random Orb.
Tyranny1PowerRareAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Ultimate Defend1SkillUncommonGain 11 Block.
Clear all
Cards · Slay the Spire 2 · Page 10 · SlaySpireDB