Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Uncommon | Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn. | |
| X | Quest | Quest | Unplayable. Marks a site of 600 extra Gold in the next Act. | |
| 1 | Skill | Common | Forge 5. Draw 2 cards. | |
| 1 | Curse | Curse | Exhaust. | |
| 1 | Skill | Uncommon | Retain. Summon 3. Osty heals 5 HP. | |
| Stack | 1 | Skill | Event | Gain Block equal to the number of cards in your Discard Pile. |
| 2 | Power | Uncommon | At the end of your turn, 1 random Attack in your Hand is played against a random enemy. | |
| 1 | Skill | Rare | Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted. | |
| 1 | Power | Uncommon | Gain 4 Plating. | |
| 1 | Power | Uncommon | Whenever you play a Power, Channel 1 Lightning. | |
| 1 | Skill | Rare | Discard your Hand. Add 1 Shiv into your Hand for each card discarded. | |
| 1 | Power | Uncommon | Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand. | |
| 1 | Power | Uncommon | Whenever you play a Power, gain | |
| 1 | Skill | Uncommon | Put Sovereign Blade into your Hand from anywhere. Forge 8. | |
| 0 | Skill | Rare | Gain 4 Exhaust. | |
| 1 | Skill | Basic | Gain 8 Block. Discard 1 card. | |
| 2 | Power | Rare | Sovereign Blade gains Replay 1. | |
| 1 | Skill | Uncommon | Gain 2 Focus this turn for each unique Orb you have. Exhaust. | |
| 3 | Skill | Uncommon | Sly. Gain | |
| 1 | Power | Rare | Take double damage from enemies. Allies take half damage from enemies. | |
| 1 | Skill | Uncommon | Gain 7 Block. Apply 1 Vulnerable. | |
| 0 | Skill | Uncommon | Channel X Lightning. | |
| 1 | Skill | Uncommon | Gain 6 Vigor. | |
| 2 | Skill | Uncommon | At the end of 3 turns, deal 40 damage to ALL enemies. | |
| 0 | Skill | Rare | Gain 50 Block. If you take unblocked attack damage this combat, die. | |
| 1 | Power | Ancient | Whenever you play a card, gain | |
| 1 | Skill | Rare | Forge 30. | |
| 0 | Skill | Uncommon | Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust. | |
| 1 | Power | Uncommon | Whenever you Evoke Lightning, deal 6 damage to each enemy hit. | |
| 1 | Power | Rare | At the start of your turn, draw 1 card and discard 1 card. | |
| 2 | Skill | Event | Gain 5 Block. Gain 5 Block at the start of the next 2 turns. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, take 5 damage. Exhaust. | |
| 2 | Power | Rare | Weak enemies take double damage from Attacks. | |
| 1 | Skill | Rare | Add Replay to a card in your Hand. It costs an extra Exhaust. | |
| 1 | Power | Rare | Whenever you create a Status, Channel 1 random Orb. | |
| 1 | Skill | Common | Apply 3 Vulnerable. Exhaust. |