Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Rare | Add Replay to a card in your Hand. It costs an extra Exhaust. | |
| 1 | Power | Rare | Whenever you create a Status, Channel 1 random Orb. | |
| 1 | Skill | Common | Apply 3 Vulnerable. Exhaust. | |
| 1 | Skill | Common | Gain 7 Block. Exhaust 1 card at random. | |
| 0 | Skill | Common | Gain Add a Void into your Discard Pile. | |
| 1 | Power | Rare | At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. | |
| 1 | Skill | Uncommon | Gain 11 Block. | |
| 0 | Skill | Rare | Gain 7 Block. Add a copy of this card into your Discard Pile. | |
| 2 | Power | Rare | The first time you gain Block from a card each turn, double the amount gained. | |
| 2 | Skill | Common | Sly. Gain 6 Block. | |
| 2 | Skill | Uncommon | Add 3 Shivs into your Hand. Reduce this card's cost by 1. | |
| 1 | Skill | Basic | Gain | |
| 1 | Power | Uncommon | Whenever you apply Vulnerable, draw 1 card. | |
| 3 | Power | Rare | Ethereal. End your turn. The first 2 cards you play each turn are free to play. | |
| 3 | Skill | Rare | Channel Lightning equal to the Lightning already Channeled this combat. Exhaust. | |
| 1 | Power | Uncommon | At the end of your turn, Retain up to 1 card. | |
| 1 | Skill | Uncommon | Add a random Power into your Hand. It's free to play this turn. Exhaust. | |
| 0 | Skill | Ancient | Put a card from your Draw Pile into your Hand. Exhaust. | |
| 0 | Skill | Common | Gain Exhaust. | |
| 3 | Power | Ancient | Gain 2 Intangible. At the start of your turn, lose 1 Dexterity. | |
| 1 | Skill | Basic | Channel 1 Lightning. |