Slay the Spire 2

Cards

397432 / 578 Cards

NameCostTypeRarityCard text
Pyre+2PowerRareGain at the start of each turn.
Quadcast+0SkillAncientEvoke your rightmost Orb 4 times.
Quasar+0SkillUncommonChoose 1 of 3 random Upgraded Colorless cards to add into your Hand.
Radiate+0AttackUncommonDeal 4 damage to ALL enemies for each gained this turn.
Rage+0SkillUncommonWhenever you play an Attack this turn, gain 5 Block.
Rainbow+2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Rally+2SkillRareALL players gain 17 Block.
Rampage+1AttackUncommonDeal 9 damage.
Increase this card's damage by 9 this combat.
Rattle+1AttackUncommonOsty deals 9 damage.
Hits an additional time for each other time he has attacked this turn.
Reanimate+3SkillRareSummon 25.
Exhaust.
Reap+3AttackCommonRetain.
Deal 33 damage.
Reaper Form+3PowerRareRetain.
Whenever Attacks deal damage, apply that much Doom.
Reave+1AttackCommonDeal 11 damage.
Add a Soul+ into your Draw Pile.
Reboot+0SkillRareShuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.
Rebound+1AttackEventDeal 12 damage.
Put the next card you play this turn on top of your Draw Pile.
Refine Blade+1SkillCommonForge 13.
Next turn, gain .
Reflect+1SkillUncommonGain 20 Block.
Blocked attack damage is reflected to your attacker this turn.
Reflex+3SkillUncommonSly.
Draw 3 cards.
Refract+3AttackUncommonDeal 12 damage twice.
Channel 2 Glass.
RegretXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Relax+3SkillAncientGain 17 Block.
Next turn, draw 3 cards and gain .
Exhaust.
Rend+2AttackRareDeal 18 damage.
Deals 8 additional damage for each unique debuff on the enemy.
Resonance+1SkillUncommonGain 2 Strength. ALL enemies lose 1 Strength.
Restlessness+0SkillUncommonRetain.
If your Hand is empty, draw 3 cards and gain .
Ricochet+2AttackCommonSly.
Deal 3 damage to a random enemy 5 times.
Right Hand Hand+0AttackUncommonOsty deals 6 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Rip and Tear+1AttackEventDeal 9 damage to a random enemy twice.
Rocket Punch+2AttackUncommonDeal 14 damage.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rolling Boulder+3PowerRareAt the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
Royal Gamble+0SkillUncommonRetain.
Gain 9 .
Exhaust.
Royalties+1PowerRareAt the end of combat, gain 40 Gold.
Rupture+1PowerUncommonWhenever you lose HP on your turn, gain 2 Strength.
Sacrifice+0SkillRareRetain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Salvo+1AttackRareDeal 16 damage.
Retain your Hand this turn.
Scare+0SkillUncommonApply 1 Weak to ALL enemies.
Scavenge+1SkillUncommonExhaust a card.
Next turn, gain .
Clear all
Cards · Slay the Spire 2 · Page 12 · SlaySpireDB